예제 #1
0
 internal void CancelMatch(NativeTurnBasedMatch match,
                           Action <MultiplayerStatus> callback)
 {
     TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_CancelMatch(
         mGameServices.AsHandle(),
         match.AsPointer(),
         InternalMultiplayerStatusCallback,
         Callbacks.ToIntPtr(callback));
 }
예제 #2
0
 internal void CancelMatch(NativeTurnBasedMatch match, Action <CommonErrorStatus.MultiplayerStatus> callback)
 {
     TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_CancelMatch(this.mGameServices.AsHandle(), match.AsPointer(), new TurnBasedMultiplayerManager.MultiplayerStatusCallback(TurnBasedManager.InternalMultiplayerStatusCallback), Callbacks.ToIntPtr((Delegate)callback));
 }