예제 #1
0
 internal IEnumerable <NativeTurnBasedMatch> MyTurnMatches()
 {
     return(PInvokeUtilities.ToEnumerable(
                TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetMyTurnMatches_Length(SelfPtr()),
                index => new NativeTurnBasedMatch(
                    TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetMyTurnMatches_GetElement(SelfPtr(), index))));
 }
예제 #2
0
 internal IEnumerable <NativeTurnBasedMatch> MyTurnMatches()
 {
     return(PInvokeUtilities.ToEnumerable <NativeTurnBasedMatch>(TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetMyTurnMatches_Length(base.SelfPtr()), delegate(UIntPtr index) {
         return new NativeTurnBasedMatch(TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetMyTurnMatches_GetElement(base.SelfPtr(), index));
     }));
 }