Esempio n. 1
0
 internal void CancelMatch(NativeTurnBasedMatch match,
                           Action <MultiplayerStatus> callback)
 {
     TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_CancelMatch(
         mGameServices.AsHandle(),
         match.AsPointer(),
         InternalMultiplayerStatusCallback,
         Callbacks.ToIntPtr(callback));
 }
Esempio n. 2
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 internal void CancelMatch(NativeTurnBasedMatch match, Action <CommonErrorStatus.MultiplayerStatus> callback)
 {
     TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_CancelMatch(this.mGameServices.AsHandle(), match.AsPointer(), new TurnBasedMultiplayerManager.MultiplayerStatusCallback(TurnBasedManager.InternalMultiplayerStatusCallback), Callbacks.ToIntPtr((Delegate)callback));
 }