/// <summary> /// 外部调用摄像机动画的接口 /// </summary> /// <returns>总时长</returns> /// <param name="nRockId">N rock identifier.</param> public float StartAnim(int nAnimId, Callback finishCallback = null) { if (m_CurrentCamera == m_ThirdPersonCamera && m_ThirdPersonCamera != null) { return(m_ThirdPersonCamera.StartCameraAnim(nAnimId, finishCallback)); } return(0); }