private void SwipeDetectorOnSwipe(SwipeData data) { switch (data.Direction.ToString()) { case "Up": ballRb.AddForce(-ballDirection * 400.0f); break; case "Down": ballRb.AddForce(ballDirection * 400.0f); break; case "Left": ballDirection = Quaternion.Euler(0, -90, 0) * ballDirection; ballRb.AddForce(ballDirection * 50.0f); camera.ChangeAngle(-90); break; case "Right": ballDirection = Quaternion.Euler(0, 90, 0) * ballDirection; ballRb.AddForce(ballDirection * 50.0f); camera.ChangeAngle(90); break; } }