private void OnTriggerEnter2D(Collider2D collider) { var collectible = collider.gameObject.GetComponent<Collectible>(); if (collectible != null) { stageManager.AddScore(Mathf.RoundToInt(collectible.Collect() * scoreMultiplier)); scoreMultiplier += .2f; multiplier.text = $"x{scoreMultiplier:f1}"; } if (collider.gameObject.CompareTag("Hazard")) { SoundEvents.Play("Death"); stageManager.Death(); } }