예제 #1
0
 void OnTriggerEnter2D(Collider2D hit)
 {
     Debug.Log(hit.transform.name);
     if (hit.transform.name == key)
     {
         GameObject.Destroy(hit.transform.GetChild(0).collider2D);
         GameObject.Destroy(hit.transform.GetChild(0).GetComponent <DragRigidbody2D>());
         GameObject.Destroy(hit.rigidbody2D);
         GameObject.Destroy(hit);
         GameObject.Destroy(collider2D);
         GameObject.Destroy(rigidbody2D);
         manager.AddKey();
         GameObject.Destroy(this);
     }
 }
예제 #2
0
 void Clear()
 {
     manager.AddKey();
     GameObject.Destroy(this);
 }