private void SetBackgroundMusicVol() { if (m_SoundsEffectsVol.CurrenOptionIdx > m_SoundsEffectsVol.PreviousOptionIdx) { SoundsManager.IncreaseSoundsMusicVolume(eSoundType.BackgroundMusic); } else if (m_SoundsEffectsVol.CurrenOptionIdx < m_SoundsEffectsVol.PreviousOptionIdx) { SoundsManager.DecreaseSoundsMusicVolume(eSoundType.BackgroundMusic); } }