void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "FoodDestroyer") { soundsManager.PlayLoseEatSound(); gameManager.currentMissedFood++; Destroy(this.gameObject); } else if (col.gameObject.tag == "Hero" && playerController.currentFoodType == foodType) { soundsManager.PlayEatSound(); playerController.StartCoroutine("EatingAnimation"); gameManager.currentScore++; Destroy(this.gameObject); } else if (col.gameObject.tag == "Hero" && playerController.currentFoodType != foodType) { gameManager.currentMissedFood++; Destroy(this.gameObject); } }