private void _DisplaySubItem_Clip(SoundSubItem subItem, int subItemCount, SoundItem curItem) { if (subItem != null) { UnityEngine.Object clip = subItem.Clip; EditAudioClip(ref clip, "Audio Clip"); subItem.Clip = clip; if (EditFloat01(ref subItem.Volume, "Volume", " %")) { _AdjustVolumeOfAllAudioItems(curItem, subItem); } EditFloat01(ref subItem.RandomVolume, "Random Volume", "±%"); EditFloat(ref subItem.Delay, "Delay", "sec"); EditFloatPlusMinus1(ref subItem.Pan2D, "Pan2D", "%left/right"); if (_IsRandomItemMode(curItem.SubItemPickMode)) { EditFloat01(ref subItem.Probability, "Probability", " %", "Choose a higher value (in comparison to the probability values of the other audio clips) to increase the probability for this clip when using a random subitem pick mode."); } EditFloat(ref subItem.PitchShift, "Pitch Shift", "semitone"); EditFloat(ref subItem.RandomPitch, "Random Pitch", "±semitone"); EditFloat(ref subItem.RandomDelay, "Random Delay", "sec"); EditFloat(ref subItem.FadeIn, "FadeIn", "sec"); EditFloat(ref subItem.FadeOut, "FadeOut", "sec"); } EditorGUILayout.BeginHorizontal(); GUILayout.Label(" "); GUI.enabled = _IsAudioControllerInPlayMode(); if (GUILayout.Button("Play", GUILayout.Width(60)) && subItem != null) { if (_IsAudioControllerInPlayMode()) { var audioListener = SoundsManager.GetCurrentAudioListener(); Vector3 pos; if (audioListener != null) { pos = audioListener.transform.position + audioListener.transform.forward; } else { pos = Vector3.zero; } AC.PlayAudioSubItem(subItem.Item.Category, curItem, subItem, pos, null, false, null, null); } } GUI.enabled = true; EditorGUILayout.EndHorizontal(); }