private void SetBackgroundMusicVol()
 {
     if (m_SoundsEffectsVol.CurrenOptionIdx > m_SoundsEffectsVol.PreviousOptionIdx)
     {
         SoundsManager.IncreaseSoundsMusicVolume(eSoundType.BackgroundMusic);
     }
     else if (m_SoundsEffectsVol.CurrenOptionIdx < m_SoundsEffectsVol.PreviousOptionIdx)
     {
         SoundsManager.DecreaseSoundsMusicVolume(eSoundType.BackgroundMusic);
     }
 }