void OnCollisionEnter(Collision collision) { if (collision.collider.tag == "Ball") { var ball = collision.collider.GetComponent <Rigidbody>(); ball.AddForce(collision.contacts[0].normal * Impulse, ForceMode.Impulse); soundsManager.PlayBumper2(); AnimateBumperOnCollision(); _scoreManager.AddScore(ScoreManager.TARGET_SCORE); } }