private void OnTriggerEnter2D(Collider2D target) { if (target.tag == Helper.BALL_TAG) { m_anim.SetBool("Ball_in", true); SoundsManager.PlaySounds("basket"); } }
private void OnCollisionEnter2D(Collision2D target) { SoundsManager.PlaySounds("hitBall"); if (target.gameObject.tag == Helper.GROUND_TAG) { StartCoroutine(DeactivateBall(0.5f)); } if (target.gameObject.tag == Helper.PLAYER_TAG) { sr.material.color = Color.red; StartCoroutine(Wait()); } }