/// <summary> /// Return to main menu /// </summary> public void Back() { // Sound effect soundEffectController.playPop(); // Returned to the saved position ReturnPosition(); // Return to main menu mainMenuController.Mode = "Main"; mainMenuController.closeCarMenu(); mainMenuController.openMainMenu(); mainMenuController.Zoom = "mainMenu"; }
/// <summary> /// Changes the scene. /// Main scene build index is 1. /// </summary> /// <param name="sceneBuildIndex">Scene build index.</param> public void ChangeScene(int sceneBuildIndex) { // Sound effect soundEffectController.playPop(); // Set the mode according to different scene or Menus mode = "Game"; // Load scene SceneManager.LoadScene(sceneBuildIndex); }