예제 #1
0
    /// When player object contacts with an object
    void OnCollisionEnter(Collision collision)
    {
        //Gameover when touches the ground
        if (collision.transform.tag == "Arch" && mode != "GAMEOVER")
        {
            soundEffectController.playHit();
            if (mode == "LEFT")
            {
                GameOverDriftDirection = "LEFT";
            }
            else if (mode == "RIGHT")
            {
                GameOverDriftDirection = "RIGHT";
            }

            //Control FX
            offDriftFX();
            previousMode   = mode;
            mode           = "GAMEOVER";
            gameOverReason = "HIT GROUND";
        }

        //Shake camera when player hit's small road object
        if (collision.transform.tag == "Small Road Object")
        {
            cameraController.startLightShake();
            soundEffectController.playKnock();
        }



        if (collision.transform.tag == "Coins")
        {
            scoreController.addCoins();
            collision.transform.parent.gameObject.SetActive(false);
            soundEffectController.playCoins();
        }


        //Gameover when touches the ground
        if (collision.transform.name == "Ground" && mode != "GAMEOVER")
        {
            soundEffectController.playHit();
            if (mode == "LEFT")
            {
                GameOverDriftDirection = "LEFT";
            }
            else if (mode == "RIGHT")
            {
                GameOverDriftDirection = "RIGHT";
            }

            //Control FX
            offDriftFX();
            previousMode   = mode;
            mode           = "GAMEOVER";
            gameOverReason = "HIT GROUND";
        }



        //When car hits Lane Collider
        // reposition car
        if (collision.transform.tag == "Lane Collider")
        {
            //reposition car
            //transform.position = new Vector3(collision.transform.position.x, transform.position.y, transform.position.z);

            laneAdjustmentRequire = true;
            laneAdjustment_x      = collision.transform.position.x;

            //Remove the lane collider
            collision.gameObject.transform.parent.gameObject.SetActive(false);


            if (collision.transform.name == "Lane Collider L")
            {
                onLaneNumber = -1;
            }
            if (collision.transform.name == "Lane Collider M")
            {
                onLaneNumber = 0;
            }
            if (collision.transform.name == "Lane Collider R")
            {
                onLaneNumber = 1;
            }
        }
    }