public void resetScoreMultiplier() { if (scoreMultiplier > 1) { soundController.playLostMultiplier(); } scoreMultiplier = 1; Debug.Log("Bad Drift ! " + scoreMultiplier); scoreMultiplierText.SetText("x" + scoreMultiplier); }
public void resetScoreMultiplier() { if (scoreMultiplier > 1) { soundController.playLostMultiplier(); } playerController.setForwardSpeed(320); playerController.setTurnSpeed(190); scoreMultiplier = 1; Debug.Log("Bad Drift ! " + scoreMultiplier); scoreMultiplierText.SetText("x" + scoreMultiplier); }