public void resetScoreMultiplier()
    {
        if (scoreMultiplier > 1)
        {
            soundController.playLostMultiplier();
        }


        scoreMultiplier = 1;
        Debug.Log("Bad Drift ! " + scoreMultiplier);
        scoreMultiplierText.SetText("x" + scoreMultiplier);
    }
    public void resetScoreMultiplier()
    {
        if (scoreMultiplier > 1)
        {
            soundController.playLostMultiplier();
        }

        playerController.setForwardSpeed(320);
        playerController.setTurnSpeed(190);

        scoreMultiplier = 1;
        Debug.Log("Bad Drift ! " + scoreMultiplier);
        scoreMultiplierText.SetText("x" + scoreMultiplier);
    }