void OnTriggerEnter(Collider collider) { if (collider.name == "Bowling_Pin_Collider") { Destroy(collider.transform.parent.gameObject); } if ((collider.name == "Bowling_Ball_Collider") && (pinSetter.ballEnteredZone == false)) { //standingDisplay.GetComponent<Text>().color = Color.green; pinSetter.Invoke("PinSetCheck", 1f); pinSetter.Invoke("BallReset", 1.5f); } }