// Use this for initialization void Start() { pinSetter = FindObjectOfType <PinSetter>(); ball = FindObjectOfType <Ball>(); scoreDisplay = FindObjectOfType <ScoreDisplay>(); promptsParent = GameObject.Find("Prompts"); if (!promptsParent) { Debug.LogError("Could not find prompts parent object!"); return; } replayPrompt = promptsParent.transform.Find("ReplayPrompt"); if (!replayPrompt) { Debug.LogError("Could not find a replay prompt!"); } /////////////Test code/////////////// //var testScores = new List<int> { 10, 10, 10, 10, 9, 0, 10, 10, 10, 10, 10, 9, 1 }; //foreach (var testScore in testScores) //{ // Bowl(testScore); //} /////////////Test code/////////////// }
// Use this for initialization void Start() { ball = GameObject.FindObjectOfType <Ball>(); pinSetter = GameObject.FindObjectOfType <PinSetter>(); pinCounter = GameObject.FindObjectOfType <PinCounter>(); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay>(); }
// Use this for initialization void Start() { ball = GameObject.FindObjectOfType <BallMovement>(); pinSetter = GameObject.FindObjectOfType <PinSetter>(); scoreBoard = GameObject.FindObjectOfType <ScoreDisplay>(); EndgamePanel.SetActive(false); }
// Use this for initialization void Start() { playerOneNameText = GameObject.Find("Player one name").GetComponent <Text>(); playerTwoNameText = GameObject.Find("Player two name").GetComponent <Text>(); ball = GameObject.Find("Ball").GetComponent <Ball>(); pinSetter = GameObject.Find("Pin Setter").GetComponent <PinSetter> (); scoreDisplayPlayerOne = GameObject.Find("Score Panel Player One").GetComponent <ScoreDisplay> (); scoreDisplayPlayerTwo = GameObject.Find("Score Panel Player Two").GetComponent <ScoreDisplay> (); gameMode = GameObject.FindObjectOfType <GameMode> (); levelManager = GameObject.FindObjectOfType <LevelManager> (); originalBoardColor = scoreDisplayPlayerOne.gameObject.GetComponent <Image> ().color; yellowBoardColor = Color.yellow; marbleInitialTexture = ball.gameObject.GetComponent <MeshRenderer> ().material; playerOneName = gameMode.GetPlayerOneName(); playerTwoName = gameMode.GetPlayerTwoName(); bowlsPlayerOne = new List <int> (); bowlsPlayerTwo = new List <int> (); playerOneNameText.text = playerOneName; playerTwoNameText.text = playerTwoName; thisPlayerTurn = true; hasPlayerOneFinishedBowling = false; hasPlayerTwoFinishedBowling = false; playerOneFinalScore = 0; playerTwoFinalScore = 0; scoreDisplayPlayerOne.gameObject.GetComponent <Image> ().color = yellowBoardColor; }
void Start() { pinSetter = GameObject.FindObjectOfType <PinSetter>(); ball = GameObject.FindObjectOfType <rollBall>(); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay>(); }
void Start() { pinCounterText = GameObject.Find("PinCounterText").GetComponent <Text> (); gameManager = FindObjectOfType <GameManager> (); pinSetter = FindObjectOfType <PinSetter> (); cameraController = FindObjectOfType <CameraController> (); }
// Use this for initialization void Start() { rolls = new List <int>(); pinSetter = GameObject.FindObjectOfType <PinSetter>(); ball = GameObject.FindObjectOfType <Ball>(); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay>(); }
private void Start() { ball = FindObjectOfType <Ball>(); //找球 dragLaunch = FindObjectOfType <DragLaunch>(); //找發射板 pinSetter = FindObjectOfType <PinSetter>(); scoreDisplay = FindObjectOfType <ScoreDisplay>(); }
private void Start() { animator = GameObject.Find("Pin Setter").GetComponent <Animator>(); ball = FindObjectOfType <Ball>(); pinCounter = FindObjectOfType <PinCounter>(); pinSetter = FindObjectOfType <PinSetter>(); }
//Ben's Code for nudge buttons //public bool inPlay = false; // Use this for initialization void Start() { initialPos = transform.position; rigidBody = GetComponent <Rigidbody>(); audioSource = GetComponent <AudioSource>(); pinSetter = FindObjectOfType <PinSetter>(); rigidBody.useGravity = false; }
private void Start() { scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay>(); pinSetter = GameObject.FindObjectOfType <PinSetter>(); ball = GameObject.FindObjectOfType <Ball>(); }
// Use this for initialization void Start() { bowls = new List <int>(); pinSetter = FindObjectOfType <PinSetter>(); ball = FindObjectOfType <Ball>(); scoreDisplay = FindObjectOfType <ScoreDisplay>(); }
// Use this for initialization void Start() { pinSetter = GameObject.FindObjectOfType <PinSetter>(); if (!pinSetter) { Debug.Log("No Pin Setter found."); } }
// Use this for initialization void Start() { animator = GetComponent <Animator>(); rigidbody = GetComponent <Rigidbody>(); pinSetter = GameObject.FindObjectOfType <PinSetter>(); angels = gameObject.transform.rotation.eulerAngles; //print(angels); //Invoke("printAngels", 5); }
// Use this for initialization void Start() { pinSetter = GameObject.FindObjectOfType <PinSetter>(); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay>(); popupController = GameObject.FindObjectOfType <PopupController>(); bowls = new List <int>(); frameScores = new List <int>(); gameComplete = false; }
void Start () { //Vector3 currentVelocity = this.GetComponent<Rigidbody>().velocity; //this.GetComponent<Rigidbody2D>().velocity = new Vector2(currentVelocity.x + xBump, currentVelocity.y); pinSetter = GameObject.FindObjectOfType<PinSetter>(); rigidBody = GetComponent<Rigidbody>(); startPosition = transform.position; Reset(); } // void Start () {
void Start() { _setter = gameObject.AddComponent <PinSetter>(); Instantiate(pinsPrefab, pinsPosition.transform.position, Quaternion.identity, transform); _setter.FindPins(); _player = GameObject.Find("GameManager").GetComponent <PlayerScore>(); manager = GameObject.Find("GameManager").GetComponent <GameManager>(); manager.SetPinSetter(_setter); }
// Use this for initialization void Start() { ball = GameObject.FindObjectOfType <BallControl>(); cam = GameObject.FindObjectOfType <CameraFollow>(); ballsound = GameObject.FindObjectOfType <BallSound>(); pinsetter = GameObject.FindObjectOfType <PinSetter> (); pincounter = GameObject.FindObjectOfType <PinCounter> (); swip = GameObject.FindObjectOfType <Swiper> (); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay> (); }
//private AudioSource myAudioSource; // Use this for initialization void Start() { inPlay = false; myRigidBody = GetComponent <Rigidbody> (); //myAudioSource = GetComponent<AudioSource> (); ballStartPos = transform.position; pinSetter = GameObject.FindObjectOfType <PinSetter>(); ResetPosition(); }
private void Start() { pinSetter = GameObject.FindObjectOfType <PinSetter>(); pinCounter = GameObject.FindObjectOfType <PinCounter>(); ball = GameObject.FindObjectOfType <Ball>(); dragLaunch = GameObject.FindObjectOfType <DragLaunch>(); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay>(); gameOverPanel = GameObject.Find("GameOverPanel"); gameOverPanel.SetActive(false); playerName = PlayerNameController.playerName; playerText.text = playerName; }
// Use this for initialization void Start() { pinSetter = GameObject.FindObjectOfType <PinSetter>(); actionMaster = GameObject.FindObjectOfType <ActionMasterOld>(); ball = GameObject.FindObjectOfType <BowlingBall>(); pinManager = GameObject.FindObjectOfType <PinManager>(); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay>(); pinList = new List <int>(); scoreDisplay.UpdateCumulativeScoreTexts(pinList); scoreDisplay.UpdateRollsTexts(pinList); }
void Start() { pinSetter = GameObject.FindObjectOfType <PinSetter>(); ball = GameObject.FindObjectOfType <Ball>(); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay>(); touchPanel = GameObject.Find("Touch Input"); resetPanel = GameObject.FindObjectOfType <ResetPanel>(); touchPanel.SetActive(true); resetPanel.gameObject.SetActive(false); }
// Use this for initialization void Start() { rigidBody = GetComponent <Rigidbody>(); ballSpawnLocation = transform.position; ballSpawnRotation = transform.eulerAngles; rigidBody.useGravity = false; pinSetter = GameObject.FindObjectOfType <PinSetter>(); sweeper = GameObject.FindObjectOfType <PinMaster2000>().transform.GetChild(1).gameObject; }
// Use this for initialization void Start() { playerNameText = GameObject.Find("Player one name").GetComponent <Text>(); ball = GameObject.Find("Ball").GetComponent <Ball>(); pinSetter = GameObject.Find("Pin Setter").GetComponent <PinSetter> (); scoreDisplay = GameObject.Find("Score Panel Player One").GetComponent <ScoreDisplay> (); gameMode = GameObject.FindObjectOfType <GameMode> (); levelManager = GameObject.FindObjectOfType <LevelManager> (); bowlsList = new List <int> (); playerName = gameMode.GetPlayername(); playerNameText.text = playerName; playerFinalScore = 0; SetUpBallSkin(); }
// Use this for initialization void Start() { pinSetter = GameObject.FindObjectOfType <PinSetter> (); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay> (); pcGO = GameObject.FindObjectOfType <PlayerCountGO> (); levelManager = GameObject.FindObjectOfType <LevelManager> (); try{ players = pcGO.GetPlayerCount(); }catch { Debug.LogWarning("WARNING: no PlayerCountGO found. Did you start from menu?"); } CreatePlayers(); }
// Use this for initialization void Start () { if (ball == null) { ball = GameObject.FindObjectOfType<Ball>(); } if (pinSetter == null) { pinSetter = GameObject.FindObjectOfType<PinSetter>(); } if (scoreDisplay == null) { scoreDisplay = GameObject.FindObjectOfType<ScoreDisplay>(); } InitializePinCounter(); }
void Start() { pinSetter = GameObject.FindObjectOfType <PinSetter>(); ball = GameObject.FindObjectOfType <Ball>(); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay>(); if (PlayerPrefs.HasKey(highScoreKey)) { highScore = PlayerPrefs.GetInt(highScoreKey); } else { PlayerPrefs.SetInt(highScoreKey, 0); highScore = 0; } scoreDisplay.SetHighScore(highScore); }
// Use this for initialization void Start() { anim = GetComponent<Animator> (); myrigidbody = gameObject.GetComponent<Rigidbody>(); pinSetter = GameObject.FindObjectOfType<PinSetter> (); }
// Use this for initialization void Start() { pinSetter = GameObject.FindObjectOfType<PinSetter> (); ball = GameObject.FindObjectOfType<Ball> (); scoreDisplay = GameObject.FindObjectOfType<ScoreDisplay> (); }
// Use this for initialization void Start() { queue.Enqueue (player1); queue.Enqueue (player2); queue.Enqueue (player3); pinsetter = GameObject.FindObjectOfType<PinSetter>(); ball = GameObject.FindObjectOfType<Ball> (); currentPlayer = queue.Peek (); }
void Start() { pinSetter = FindObjectOfType<PinSetter>(); }
// Use this for initialization void Start() { scoreDisplay = FindObjectOfType <ScoreDisplay>(); pinSetter = FindObjectOfType <PinSetter>(); ball = FindObjectOfType <Ball>(); }
static RpiGpio() { Pins = new PinSetter(); setup_io(); }
void Start() { ball = GetComponent <Ball>(); pinSetter = GameObject.FindObjectOfType <PinSetter>(); }
// Use this for initialization void Start() { pinSetter = FindObjectOfType <PinSetter>(); }
// Use this for initialization void Start() { pinSetter = GameObject.FindObjectOfType<PinSetter>(); ball = GameObject.FindObjectOfType<Ball>(); }
// Use this for initialization void Start() { pinSetter = GameObject.FindObjectOfType <PinSetter> (); }
// Use this for initialization void Start() { pinSetter = FindObjectOfType<PinSetter>(); pinSetterAnim = pinSetter.GetComponent<Animator>(); }