public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WritePositionAndOrientation(Position); msg.WriteVector3(Velocity); msg.WriteVector3(Acceleration); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WritePositionAndOrientation(Position); msg.WriteVector3(Velocity); msg.WriteVector3(Acceleration); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WritePositionAndOrientation(Position); msg.WriteObjectBuilder(Inventory); msg.WriteSmallShipType(ShipType); msg.WriteEnum(Faction); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WritePositionAndOrientation(Position); msg.WriteObjectBuilder(Inventory); msg.WriteSmallShipType(ShipType); msg.WriteEnum(Faction); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(ShooterEntityId); msg.WriteUInt32Nullable(ProjectileEntityId); msg.WriteUInt32Nullable(TargetEntityId); msg.WritePositionAndOrientation(Position); msg.WriteObjectBuilderSmallShipWeaponTypesEnum(Weapon); msg.WriteObjectBuilderSmallShipAmmoTypesEnum(Ammo); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(ShooterEntityId); msg.WriteUInt32Nullable(ProjectileEntityId); msg.WriteUInt32Nullable(TargetEntityId); msg.WritePositionAndOrientation(Position); msg.WriteObjectBuilderSmallShipWeaponTypesEnum(Weapon); msg.WriteObjectBuilderSmallShipAmmoTypesEnum(Ammo); }
public void Write(MyMessageWriter msg) { msg.WritePositionAndOrientation(Position); msg.WriteObjectBuilder(ObjectBuilder); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WritePositionAndOrientation(Position); msg.WriteByteNullable(KillerId); }
public void Write(MyMessageWriter msg) { msg.WritePositionAndOrientation(Position); msg.WriteInt32(EventTypeEnum); msg.WriteInt32(Seed); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(AmmoBaseEntityId); msg.WritePositionAndOrientation(Position); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(AmmoBaseEntityId); msg.WritePositionAndOrientation(Position); }
public void Write(MyMessageWriter msg) { msg.WritePositionAndOrientation(Position); msg.WriteObjectBuilder(ObjectBuilder); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WritePositionAndOrientation(Position); msg.WriteByteNullable(KillerId); }
public void Write(MyMessageWriter msg) { msg.WritePositionAndOrientation(Position); msg.WriteInt32(EventTypeEnum); msg.WriteInt32(Seed); }