public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteVector3(Velocity);
     msg.WriteVector3(Acceleration);
 }
예제 #2
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteVector3(Velocity);
     msg.WriteVector3(Acceleration);
 }
예제 #3
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilder(Inventory);
     msg.WriteSmallShipType(ShipType);
     msg.WriteEnum(Faction);
 }
예제 #4
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilder(Inventory);
     msg.WriteSmallShipType(ShipType);
     msg.WriteEnum(Faction);
 }
예제 #5
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(ShooterEntityId);
     msg.WriteUInt32Nullable(ProjectileEntityId);
     msg.WriteUInt32Nullable(TargetEntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilderSmallShipWeaponTypesEnum(Weapon);
     msg.WriteObjectBuilderSmallShipAmmoTypesEnum(Ammo);
 }
예제 #6
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(ShooterEntityId);
     msg.WriteUInt32Nullable(ProjectileEntityId);
     msg.WriteUInt32Nullable(TargetEntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilderSmallShipWeaponTypesEnum(Weapon);
     msg.WriteObjectBuilderSmallShipAmmoTypesEnum(Ammo);
 }
예제 #7
0
 public void Write(MyMessageWriter msg)
 {
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilder(ObjectBuilder);
 }
예제 #8
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteByteNullable(KillerId);
 }
예제 #9
0
 public void Write(MyMessageWriter msg)
 {
     msg.WritePositionAndOrientation(Position);
     msg.WriteInt32(EventTypeEnum);
     msg.WriteInt32(Seed);
 }
예제 #10
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(AmmoBaseEntityId);
     msg.WritePositionAndOrientation(Position);
 }
예제 #11
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(AmmoBaseEntityId);
     msg.WritePositionAndOrientation(Position);
 }
예제 #12
0
 public void Write(MyMessageWriter msg)
 {
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilder(ObjectBuilder);
 }
예제 #13
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteByteNullable(KillerId);
 }
예제 #14
0
 public void Write(MyMessageWriter msg)
 {
     msg.WritePositionAndOrientation(Position);
     msg.WriteInt32(EventTypeEnum);
     msg.WriteInt32(Seed);
 }