예제 #1
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(GameId);
     msg.WriteList(UserList, m_writer);
     msg.WriteBool(RelayIntroduction);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteList(PlayerList);
 }
예제 #3
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteList(Games);
 }
예제 #4
0
 public void Write(MyMessageWriter msg)
 {
     PlayerInfo.Write(msg);
     msg.WriteList(ConnectedPlayers, m_writer);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(GameId);
     msg.WriteList(UserList, m_writer);
     msg.WriteBool(RelayIntroduction);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteList(Games);
 }
예제 #7
0
 public void Write(MyMessageWriter msg)
 {
     PlayerInfo.Write(msg);
     msg.WriteList(ConnectedPlayers, m_writer);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteList(PlayerList);
 }