public void Write(MyMessageWriter msg) { msg.WriteUInt32(VoxelMapEntityId); msg.WriteUInt32(EntityId); msg.WriteFloat(Radius); msg.WriteEnum(HandMode); msg.WriteEnumNullable(VoxelMaterial); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(VoxelMapEntityId); msg.WriteUInt32(EntityId); msg.WriteFloat(Radius); msg.WriteEnum(HandMode); msg.WriteEnumNullable(VoxelMaterial); }