public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(MusicEventType);
     msg.WriteInt32Nullable(TransitionEnum);
     msg.WriteInt32(Priority);
     msg.WriteStringNullable(Category);
     msg.WriteBool(Loop);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(MusicEventType);
     msg.WriteInt32Nullable(TransitionEnum);
     msg.WriteInt32(Priority);
     msg.WriteStringNullable(Category);
     msg.WriteBool(Loop);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32Nullable(EntityId);
     msg.WriteByte(ExplosionType);
     msg.WriteVector3Nullable(Position);
     msg.WriteFloat(Radius);
     msg.WriteFloat(Damage);
     msg.WriteEnum(ExplosionFlags);
     msg.WriteInt32Nullable(ParticleIDOverride);
 }
예제 #4
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32Nullable(EntityId);
     msg.WriteByte(ExplosionType);
     msg.WriteVector3Nullable(Position);
     msg.WriteFloat(Radius);
     msg.WriteFloat(Damage);
     msg.WriteEnum(ExplosionFlags);
     msg.WriteInt32Nullable(ParticleIDOverride);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32Nullable(MissionId);
     msg.WriteEnum<MyMissionProgressType>(ProgressType);
     msg.WriteInt32Nullable(MessageEnum);
 }
예제 #6
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32Nullable(MissionId);
     msg.WriteEnum <MyMissionProgressType>(ProgressType);
     msg.WriteInt32Nullable(MessageEnum);
 }