コード例 #1
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteVector3(Velocity);
     msg.WriteVector3(Acceleration);
 }
コード例 #2
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteVector3(Velocity);
     msg.WriteVector3(Acceleration);
 }
コード例 #3
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilder(Inventory);
     msg.WriteSmallShipType(ShipType);
     msg.WriteEnum(Faction);
 }
コード例 #4
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilder(Inventory);
     msg.WriteSmallShipType(ShipType);
     msg.WriteEnum(Faction);
 }
コード例 #5
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ファイル: MyEventShoot.cs プロジェクト: Bunni/Miner-Wars-2081
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(ShooterEntityId);
     msg.WriteUInt32Nullable(ProjectileEntityId);
     msg.WriteUInt32Nullable(TargetEntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilderSmallShipWeaponTypesEnum(Weapon);
     msg.WriteObjectBuilderSmallShipAmmoTypesEnum(Ammo);
 }
コード例 #6
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(ShooterEntityId);
     msg.WriteUInt32Nullable(ProjectileEntityId);
     msg.WriteUInt32Nullable(TargetEntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilderSmallShipWeaponTypesEnum(Weapon);
     msg.WriteObjectBuilderSmallShipAmmoTypesEnum(Ammo);
 }
コード例 #7
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 public void Write(MyMessageWriter msg)
 {
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilder(ObjectBuilder);
 }
コード例 #8
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ファイル: MyEventDie.cs プロジェクト: Bunni/Miner-Wars-2081
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteByteNullable(KillerId);
 }
コード例 #9
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 public void Write(MyMessageWriter msg)
 {
     msg.WritePositionAndOrientation(Position);
     msg.WriteInt32(EventTypeEnum);
     msg.WriteInt32(Seed);
 }
コード例 #10
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(AmmoBaseEntityId);
     msg.WritePositionAndOrientation(Position);
 }
コード例 #11
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(AmmoBaseEntityId);
     msg.WritePositionAndOrientation(Position);
 }
コード例 #12
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 public void Write(MyMessageWriter msg)
 {
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilder(ObjectBuilder);
 }
コード例 #13
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ファイル: MyEventDie.cs プロジェクト: whztt07/Miner-Wars-2081
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteByteNullable(KillerId);
 }
コード例 #14
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ファイル: MyEventEvent.cs プロジェクト: Bunni/Miner-Wars-2081
 public void Write(MyMessageWriter msg)
 {
     msg.WritePositionAndOrientation(Position);
     msg.WriteInt32(EventTypeEnum);
     msg.WriteInt32(Seed);
 }