public void Write(MyMessageWriter msg) { msg.WriteEnum(MusicEventType); msg.WriteInt32Nullable(TransitionEnum); msg.WriteInt32(Priority); msg.WriteStringNullable(Category); msg.WriteBool(Loop); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32Nullable(EntityId); msg.WriteByte(ExplosionType); msg.WriteVector3Nullable(Position); msg.WriteFloat(Radius); msg.WriteFloat(Damage); msg.WriteEnum(ExplosionFlags); msg.WriteInt32Nullable(ParticleIDOverride); }
public void Write(MyMessageWriter msg) { msg.WriteInt32Nullable(MissionId); msg.WriteEnum<MyMissionProgressType>(ProgressType); msg.WriteInt32Nullable(MessageEnum); }
public void Write(MyMessageWriter msg) { msg.WriteInt32Nullable(MissionId); msg.WriteEnum <MyMissionProgressType>(ProgressType); msg.WriteInt32Nullable(MessageEnum); }