예제 #1
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 public static bool CompleteProcess(Process proc, int millisecondTimout)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.I4 };
     object[]          objArray1  = new object[] { proc, millisecondTimout };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "GeneralUtils", "CompleteProcess", enumArray1, objArray1));
 }
 public static int GetMaxCardsPerPage()
 {
     return(MonoClass.smethod_11 <int>(TritonHs.MainAssemblyPath, "", "CollectionPageDisplay", "GetMaxCardsPerPage", new Class272.Enum20[0], Array.Empty <object>()));
 }
예제 #3
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 public static bool IsAncestorOf(Component ancestor, Component descendant)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.Class };
     object[]          objArray1  = new object[] { ancestor, descendant };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "SceneUtils", "IsAncestorOf", enumArray1, objArray1));
 }
예제 #4
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 public static long ClientCardUID(string cardStringId, TAG_PREMIUM premium, bool owned)
 {
     object[] objArray1 = new object[] { cardStringId, premium, owned };
     return(MonoClass.smethod_11 <long>(TritonHs.MainAssemblyPath, "", "GameUtils", "ClientCardUID", new Class272.Enum20[] { Class272.Enum20.String }, objArray1));
 }
예제 #5
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 public static float GetMainTextureScaleY(Renderer r)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { r };
     return(MonoClass.smethod_11 <float>(TritonHs.MainAssemblyPath, "", "RenderUtils", "GetMainTextureScaleY", enumArray1, objArray1));
 }
예제 #6
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 public static bool AreAllTutorialsComplete(TutorialProgress progress)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { progress };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "GameUtils", "AreAllTutorialsComplete", enumArray1, objArray1));
 }
예제 #7
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 public static bool ShouldShowRankedMedals(GameType gameType)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { gameType };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "GameUtils", "ShouldShowRankedMedals", enumArray1, objArray1));
 }
예제 #8
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 public static Vector3 GetPosInFrontOfCamera(Camera camera, Vector3 worldPoint)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { camera, worldPoint };
     return(MonoClass.smethod_11 <Vector3>(TritonHs.MainAssemblyPath, "", "CameraUtils", "GetPosInFrontOfCamera", enumArray1, objArray1));
 }
예제 #9
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 public static Vector3 GetPosInFrontOfCamera(Camera camera, Vector3 worldPoint, float worldOffset)
 {
     object[] objArray1 = new object[] { camera, worldPoint, worldOffset };
     return(MonoClass.smethod_11 <Vector3>(TritonHs.MainAssemblyPath, "", "CameraUtils", "GetPosInFrontOfCamera", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1));
 }
예제 #10
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 public static Vector3 Abs(Vector3 vector)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { vector };
     return(MonoClass.smethod_11 <Vector3>(TritonHs.MainAssemblyPath, "", "VectorUtils", "Abs", enumArray1, objArray1));
 }
예제 #11
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 public static bool IsVOClip(RandomAudioClip randomClip)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { randomClip };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "SoundUtils", "IsVOClip", enumArray1, objArray1));
 }
예제 #12
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 public static bool op_Inequality(FourCC a, FourCC b)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.Class };
     object[]          objArray1  = new object[] { a, b };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "FourCC", "op_Inequality", enumArray1, objArray1));
 }
예제 #13
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 public static bool op_Equality(FourCC fourCC, uint val)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.U4 };
     object[]          objArray1  = new object[] { fourCC, val };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "FourCC", "op_Equality", enumArray1, objArray1));
 }
예제 #14
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 public static bool IsSpectatorSlotAvailable(BnetGameAccount gameAccount)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { gameAccount };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "SpectatorManager", "IsSpectatorSlotAvailable", enumArray1, objArray1));
 }
예제 #15
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 public static bool AreAllTutorialsComplete()
 {
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "GameUtils", "AreAllTutorialsComplete", new Class272.Enum20[0], Array.Empty <object>()));
 }
예제 #16
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 public static float ScreenToWorldDist(Camera camera, float screenDist)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 };
     object[]          objArray1  = new object[] { camera, screenDist };
     return(MonoClass.smethod_11 <float>(TritonHs.MainAssemblyPath, "", "CameraUtils", "ScreenToWorldDist", enumArray1, objArray1));
 }
예제 #17
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 public static bool IsGameOverTag(Player player, int tag, int val)
 {
     object[] objArray1 = new object[] { player, tag, val };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "GameUtils", "IsGameOverTag", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1));
 }
예제 #18
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 public static float ScreenToWorldDist(Camera camera, float screenDist, Vector3 worldPoint)
 {
     object[] objArray1 = new object[] { camera, screenDist, worldPoint };
     return(MonoClass.smethod_11 <float>(TritonHs.MainAssemblyPath, "", "CameraUtils", "ScreenToWorldDist", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1));
 }
예제 #19
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 public static bool ShouldShowRankedMedals()
 {
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "GameUtils", "ShouldShowRankedMedals", new Class272.Enum20[0], Array.Empty <object>()));
 }
예제 #20
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 public static Rect CreateGUIScreenRect(Camera camera, GameObject topLeft, GameObject bottomRight)
 {
     object[] objArray1 = new object[] { camera, topLeft, bottomRight };
     return(MonoClass.smethod_11 <Rect>(TritonHs.MainAssemblyPath, "", "CameraUtils", "CreateGUIScreenRect", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1));
 }
예제 #21
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 public static long CardUID(string cardStringId, TAG_PREMIUM premium)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String, Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { cardStringId, premium };
     return(MonoClass.smethod_11 <long>(TritonHs.MainAssemblyPath, "", "GameUtils", "CardUID", enumArray1, objArray1));
 }
예제 #22
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 public static Rect CreateGUIViewportRect(Camera camera, Vector3 worldTopLeft, Vector3 worldBottomRight)
 {
     object[] objArray1 = new object[] { camera, worldTopLeft, worldBottomRight };
     return(MonoClass.smethod_11 <Rect>(TritonHs.MainAssemblyPath, "", "CameraUtils", "CreateGUIViewportRect", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1));
 }
예제 #23
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 public static float GetMainTextureOffsetY(GameObject go)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { go };
     return(MonoClass.smethod_11 <float>(TritonHs.MainAssemblyPath, "", "RenderUtils", "GetMainTextureOffsetY", enumArray1, objArray1));
 }
예제 #24
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 public static int GetBoosterCount(int boosterStackId)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.I4 };
     object[]          objArray1  = new object[] { boosterStackId };
     return(MonoClass.smethod_11 <int>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetBoosterCount", enumArray1, objArray1));
 }
예제 #25
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 public static bool IsValidLocaleName(string localeName)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String };
     object[]          objArray1  = new object[] { localeName };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "Localization", "IsValidLocaleName", enumArray1, objArray1));
 }
예제 #26
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 public static int GetNextTutorial()
 {
     return(MonoClass.smethod_11 <int>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetNextTutorial", new Class272.Enum20[0], Array.Empty <object>()));
 }
 public static int GetMaxCardsPerPage(CollectionManagerDisplay.ViewMode viewMode)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { viewMode };
     return(MonoClass.smethod_11 <int>(TritonHs.MainAssemblyPath, "", "CollectionPageDisplay", "GetMaxCardsPerPage", enumArray1, objArray1));
 }
예제 #28
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 public static int GetNextTutorial(TutorialProgress progress)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { progress };
     return(MonoClass.smethod_11 <int>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetNextTutorial", enumArray1, objArray1));
 }
예제 #29
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 public static bool IsDescendantOf(GameObject descendant, GameObject ancestor)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.Class };
     object[]          objArray1  = new object[] { descendant, ancestor };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "SceneUtils", "IsDescendantOf", enumArray1, objArray1));
 }
예제 #30
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 public static bool SetPositionFromLocation(Spell spell, bool setParent)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.Boolean };
     object[]          objArray1  = new object[] { spell, setParent };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "SpellUtils", "SetPositionFromLocation", enumArray1, objArray1));
 }