예제 #1
0
 public static GameDbfIndex GetIndex()
 {
     return(MonoClass.smethod_15 <GameDbfIndex>(TritonHs.MainAssemblyPath, "", "GameDbf", "GetIndex", Array.Empty <object>()));
 }
예제 #2
0
 public static VarsInternal Get()
 {
     return(MonoClass.smethod_15 <VarsInternal>(TritonHs.MainAssemblyPath, "", "VarsInternal", "Get", Array.Empty <object>()));
 }
예제 #3
0
 public static GeneralStore Get()
 {
     return(MonoClass.smethod_15 <GeneralStore>(TritonHs.MainAssemblyPath, "", "GeneralStore", "Get", Array.Empty <object>()));
 }
예제 #4
0
 public static WingDbfRecord GetWingRecord(int missionId)
 {
     object[] objArray1 = new object[] { missionId };
     return(MonoClass.smethod_15 <WingDbfRecord>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetWingRecord", objArray1));
 }
예제 #5
0
 public static LoadingScreen Get()
 {
     return(MonoClass.smethod_15 <LoadingScreen>(TritonHs.MainAssemblyPath, "", "LoadingScreen", "Get", Array.Empty <object>()));
 }
예제 #6
0
 public static AdventureDataDbfRecord GetAdventureDataRecord(int adventureId, int modeId)
 {
     object[] objArray1 = new object[] { adventureId, modeId };
     return(MonoClass.smethod_15 <AdventureDataDbfRecord>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetAdventureDataRecord", objArray1));
 }
예제 #7
0
 public static NetCache.HeroLevel GetHeroLevel(TAG_CLASS heroClass)
 {
     object[] objArray1 = new object[] { heroClass };
     return(MonoClass.smethod_15 <NetCache.HeroLevel>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetHeroLevel", objArray1));
 }
 public static TutorialKeywordManager Get()
 {
     return(MonoClass.smethod_15 <TutorialKeywordManager>(TritonHs.MainAssemblyPath, "", "TutorialKeywordManager", "Get", Array.Empty <object>()));
 }
예제 #9
0
 public static TargetReticleManager Get()
 {
     return(MonoClass.smethod_15 <TargetReticleManager>(TritonHs.MainAssemblyPath, "", "TargetReticleManager", "Get", Array.Empty <object>()));
 }
예제 #10
0
 public static CardBackInfoManager Get()
 {
     return(MonoClass.smethod_15 <CardBackInfoManager>(TritonHs.MainAssemblyPath, "", "CardBackInfoManager", "Get", Array.Empty <object>()));
 }
예제 #11
0
 public static BoardCameras Get()
 {
     return(MonoClass.smethod_15 <BoardCameras>(TritonHs.MainAssemblyPath, "", "BoardCameras", "Get", Array.Empty <object>()));
 }
예제 #12
0
 public static BnetBattleTag CreateFromString(string src)
 {
     object[] objArray1 = new object[] { src };
     return(MonoClass.smethod_15 <BnetBattleTag>(TritonHs.MainAssemblyPath, "", "BnetBattleTag", "CreateFromString", objArray1));
 }
예제 #13
0
 public static Layout.OptionTop Top(float amount)
 {
     object[] objArray1 = new object[] { amount };
     return(MonoClass.smethod_15 <Layout.OptionTop>(TritonHs.MainAssemblyPath, "", "FBScreen", "Top", objArray1));
 }
예제 #14
0
 public static Layout.OptionCenterVertical CenterVertical()
 {
     return(MonoClass.smethod_15 <Layout.OptionCenterVertical>(TritonHs.MainAssemblyPath, "", "FBScreen", "CenterVertical", Array.Empty <object>()));
 }
예제 #15
0
 public static Blizzard.File.CopyTask FileToFile(string s, string t)
 {
     object[] objArray1 = new object[] { s, t };
     return(MonoClass.smethod_15 <Blizzard.File.CopyTask>(TritonHs.MainAssemblyPath, "", "CopyTask", "FileToFile", objArray1));
 }
 public static UniversalInputManager Get()
 {
     return(MonoClass.smethod_15 <UniversalInputManager>(TritonHs.MainAssemblyPath, "", "UniversalInputManager", "Get", Array.Empty <object>()));
 }
예제 #17
0
 public static SocialToastMgr Get()
 {
     return(MonoClass.smethod_15 <SocialToastMgr>(TritonHs.MainAssemblyPath, "", "SocialToastMgr", "Get", Array.Empty <object>()));
 }
예제 #18
0
 public static FullScreenFXMgr Get()
 {
     return(MonoClass.smethod_15 <FullScreenFXMgr>(TritonHs.MainAssemblyPath, "", "FullScreenFXMgr", "Get", Array.Empty <object>()));
 }
예제 #19
0
 public static FixedRewardDbfRecord GetFixedRewardForCard(string cardID, TAG_PREMIUM premium)
 {
     object[] objArray1 = new object[] { cardID, premium };
     return(MonoClass.smethod_15 <FixedRewardDbfRecord>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetFixedRewardForCard", objArray1));
 }
예제 #20
0
 public static FontTable Get()
 {
     return(MonoClass.smethod_15 <FontTable>(TritonHs.MainAssemblyPath, "", "FontTable", "Get", Array.Empty <object>()));
 }
예제 #21
0
 public static Card GetJoustWinner(Network.HistMetaData metaData)
 {
     object[] objArray1 = new object[] { metaData };
     return(MonoClass.smethod_15 <Card>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetJoustWinner", objArray1));
 }
예제 #22
0
 public static Camera FindFirstByLayerMask(LayerMask mask)
 {
     object[] objArray1 = new object[] { mask };
     return(MonoClass.smethod_15 <Camera>(TritonHs.MainAssemblyPath, "", "CameraUtils", "FindFirstByLayerMask", objArray1));
 }
예제 #23
0
 public static UnityObject InstantiateGameObject(string name, GameObject parent, bool withRotation)
 {
     object[] objArray1 = new object[] { name, parent, withRotation };
     return(MonoClass.smethod_15 <UnityObject>(TritonHs.MainAssemblyPath, "", "GameUtils", "InstantiateGameObject", objArray1));
 }
예제 #24
0
 public static Camera FindFullScreenEffectsCamera(bool activeOnly)
 {
     object[] objArray1 = new object[] { activeOnly };
     return(MonoClass.smethod_15 <Camera>(TritonHs.MainAssemblyPath, "", "CameraUtils", "FindFullScreenEffectsCamera", objArray1));
 }
예제 #25
0
 public static DraftManager Get()
 {
     return(MonoClass.smethod_15 <DraftManager>(TritonHs.MainAssemblyPath, "", "DraftManager", "Get", Array.Empty <object>()));
 }
 public static KeywordHelpPanelManager Get()
 {
     return(MonoClass.smethod_15 <KeywordHelpPanelManager>(TritonHs.MainAssemblyPath, "", "KeywordHelpPanelManager", "Get", Array.Empty <object>()));
 }
 public static FriendlyChallengeHelper Get()
 {
     return(MonoClass.smethod_15 <FriendlyChallengeHelper>(TritonHs.MainAssemblyPath, "", "FriendlyChallengeHelper", "Get", Array.Empty <object>()));
 }
예제 #28
0
 public static PegUI Get()
 {
     return(MonoClass.smethod_15 <PegUI>(TritonHs.MainAssemblyPath, "", "PegUI", "Get", Array.Empty <object>()));
 }
예제 #29
0
 public static TournamentScene Get()
 {
     return(MonoClass.smethod_15 <TournamentScene>(TritonHs.MainAssemblyPath, "", "TournamentScene", "Get", Array.Empty <object>()));
 }
예제 #30
0
 public static SceneDebugger Get()
 {
     return(MonoClass.smethod_15 <SceneDebugger>(TritonHs.MainAssemblyPath, "", "SceneDebugger", "Get", Array.Empty <object>()));
 }