public static bool GetInputHitInfo(UniversalInputManager uim, out RaycastHit hitInfo) { object outLock = MonoClass.OutLock; lock (outLock) { RaycastHit hit = new RaycastHit(); MonoClass.ResetOutParams(); MonoClass.SetOutParam(0, MarshalCache <RaycastHit> .Size); object[] objArray1 = new object[] { hit }; hitInfo = MonoClass.ReadOutParam <RaycastHit>(0); MonoClass.ResetOutParams(); return(uim.method_11 <bool>("GetInputHitInfo", objArray1)); } }