예제 #1
0
파일: GOC.cs 프로젝트: gartoks/GameEngineY
 protected void CreateRenderable(ShaderVertexAttributeResolver attributeResolver, ShaderUniformAssignmentHandler shaderUniformAssignmentHandler, IShader shader, IMesh mesh)
 {
     Renderable = GraphicsHandler.CreateRenderable(attributeResolver, shaderUniformAssignmentHandler, shader, mesh);
 }