public override IShader Load(IEnumerable <string> filePaths, ShaderLoadingParameters loadingParameters) { string vertexShaderFile = filePaths.ElementAt(0); string fragmentShaderFile = filePaths.ElementAt(1); if (!File.Exists(vertexShaderFile)) { Log.WriteLine($"Vertex shader file does not exist. {vertexShaderFile}", LogType.Error); return(null); } if (!File.Exists(fragmentShaderFile)) { Log.WriteLine($"Fragment shader file does not exist. {fragmentShaderFile}", LogType.Error); return(null); } string vertexShaderSource = File.ReadAllText(vertexShaderFile); string fragmentShaderSource = File.ReadAllText(fragmentShaderFile); return(GraphicsHandler.CreateShader(vertexShaderSource, fragmentShaderSource)); }