public override ITextureAtlas Load(IEnumerable <string> filePaths, FontLoadingParameters loadingParameters) { (Bitmap bmp, string[] data)atlasData = FontToTextureAtlas(loadingParameters.Font.Name, loadingParameters.TextureHeight, loadingParameters.Characters); List <(string, int x, int y, int width, int height)> textureAtlasData = TextureAtlasLoader.ParseTextureAtlasData(atlasData.bmp, atlasData.data); //atlasData.bmp.Save("Test.png"); //for (int i = 0; i < atlasData.data.Length; i++) { // Log.WriteLine((i + 1) + " " + atlasData.data[i]); //} return(GraphicsHandler.CreateTextureAtlas(atlasData.bmp, TextureWrapMode.Clamp, TextureWrapMode.Clamp, TextureFilterMode.Nearest, TextureFilterMode.Nearest, textureAtlasData)); }
public override ITextureAtlas Load(IEnumerable <string> filePaths, TextureAtlasLoadingParameters loadingParameters) { string textureFile = filePaths.First(); string regionFile = filePaths.Last(); Bitmap bmp = new Bitmap(textureFile); string[] rawRegionData; try { rawRegionData = File.ReadAllLines(regionFile); } catch (Exception) { Log.WriteLine("Cannot load texture atlas, region file not readable.", LogType.Error); return(null); } List <(string, int x, int y, int width, int height)> regionData = ParseTextureAtlasData(bmp, rawRegionData); return(GraphicsHandler.CreateTextureAtlas(bmp, loadingParameters.WrapS, loadingParameters.WrapT, loadingParameters.MinFilter, loadingParameters.MagFilter, regionData)); }