// Methods public static void Render() { // Render the debug screen // ================ if (Settings.m_debug) { GraphicsHandler.StartDrawing(); // Render debug sprites (collision boxes, etc.) foreach (Sprite s in m_sprites) { GraphicsHandler.DrawSprite(s); } // Render debug text foreach (DebugText dt in m_text) { GraphicsHandler.DrawText(dt); } GraphicsHandler.DrawText("Debug Screen", new Vector2(10.0f, 10.0f), Color.Red); GraphicsHandler.DrawText("Debug Screen", new Vector2(11.0f, 10.0f), Color.Red); GraphicsHandler.StopDrawing(); } m_sprites.Clear(); m_text.Clear(); }
public override void Draw(SpriteBatch batch) { batch.End(); GraphicsDevice graphicsDevice = batch.GraphicsDevice; VertexPositionNormalTexture[] vertices = getSoftBodyVertices(); //VertexPositionColor[] verts = getSoftBodyBlueVertices(); _bodyEffect.View = PlayWindow.Camera2D.View; _bodyEffect.Projection = PlayWindow.Camera2D.DisplayProjection; _bodyEffect.Texture = _cellTexture; foreach (var pass in _bodyEffect.CurrentTechnique.Passes) { pass.Apply(); graphicsDevice.DrawUserPrimitives <VertexPositionNormalTexture>(PrimitiveType.TriangleList, vertices, 0, vertices.Length / 3); } batch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, PlayWindow.Camera2D.View); foreach (Sprite sprite in _spriteDict.Values) { GraphicsHandler.DrawSprite(sprite, batch); } }
public void Draw(Microsoft.Xna.Framework.GameTime gameTime) { _spriteBatch.GraphicsDevice.Clear(Color.RosyBrown); _spriteBatch.Begin(); GraphicsHandler.DrawSprite(_background, _spriteBatch); _spriteBatch.DrawString(_titleFont, _titleString, _titlePosition, Color.Black); Vector2 currentPosition = _entryPositions; Vector2 offsetX = new Vector2(_entryPositions.X * 1.5f, 0); Vector2 offsetY = Vector2.Zero; offsetY.Y = _entryFont.MeasureString("Test").Y * 0.9f; for (int i = 0; i < _nameStrings.Count; i++) { Color color = textColor; if (_highScore.GetLatestScoreIndex() == i) { color = Color.Gold; } _spriteBatch.DrawString(_entryFont, _nameStrings[i], currentPosition, color); _spriteBatch.DrawString(_entryFont, _scoreStrings[i], currentPosition + offsetX, color); currentPosition += offsetY; } _spriteBatch.End(); }
public void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch batch) { GraphicsHandler.DrawSprite(_sprite, batch); }
public override void Draw(GraphicsDevice graphicsDevice_) { // Render objects to the screen // ================ // Clear the screen graphicsDevice_.Clear(Color.Beige); // Start rendering graphics GraphicsHandler.StartDrawing(); // Render background GraphicsHandler.DrawSprite(m_grassbackground); GraphicsHandler.DrawSprite(m_background); // Render animated sprites foreach (AnimatedSprite anim_ in m_animatedSprites) { if (anim_.IsVisible()) { GraphicsHandler.DrawAnimatedSprite(anim_); } } // Render particles TEMP foreach (Particle part_ in m_particles) { if (part_.GetLife() > 0) { GraphicsHandler.DrawParticle(part_.GetPosition(), part_.GetColour(), part_.GetLife()); } } h_trackHandler.Draw(); // Render player vehicles foreach (Player p in m_players) { GraphicsHandler.DrawSprite(p.GetVehicle().m_vehicleBody.GetSprite()); //GraphicsHandler.DrawSprite(p.GetCow()); GraphicsHandler.DrawSprite(p.m_controlScheme.m_controlInterfaceSprite); GraphicsHandler.DrawSprite(p.m_controlScheme.m_steeringIndicatorSprite); if (!PlayersReady) { GraphicsHandler.DrawSprite(p.m_ReadyButton.m_sprite); } } for (int i = 0; i < Settings.m_numberOfPlayers; i++) { //GraphicsHandler.DrawSprite(m_rankingSprites[i]); } // RENDER UI // Render ranking text if (m_rankings.Count != 0) { GraphicsHandler.DrawText("1st - Player " + m_rankings[0].ToString(), new Vector2(Settings.m_screenWidth / 2 - 450, Settings.m_screenHeight / 2 - 80), Color.Red, 0); if (m_rankings.Count > 1) { GraphicsHandler.DrawText("2nd - Player " + m_rankings[1].ToString(), new Vector2(Settings.m_screenWidth / 2 - 350, Settings.m_screenHeight / 2 - 80), Color.Red, 0); if (m_rankings.Count > 2) { GraphicsHandler.DrawText("3rd - Player " + m_rankings[2].ToString(), new Vector2(Settings.m_screenWidth / 2 - 250, Settings.m_screenHeight / 2 - 80), Color.Red, 0); if (m_rankings.Count > 3) { GraphicsHandler.DrawText("4th - Player " + m_rankings[3].ToString(), new Vector2(Settings.m_screenWidth / 2 - 150, Settings.m_screenHeight / 2 - 80), Color.Red, 0); } } } } for (int i = 0; i < m_rankingSprites.Count; i++) { GraphicsHandler.DrawSprite(m_rankingSprites[i]); } /*if (m_rankings.Count != 0) { * GraphicsHandler.DrawText(new DebugText("1st - Player " + m_players[0].GetRaceTime(), new Vector2(1000f, 440f))); * if (m_rankings.Count > 1) { * GraphicsHandler.DrawText(new DebugText("2nd - Player " + m_players[1].GetRaceTime(), new Vector2(1000f, 460f))); * if (m_rankings.Count > 2) { * GraphicsHandler.DrawText(new DebugText("3rd - Player " + m_players[2].GetRaceTime(), new Vector2(1000f, 480f))); * if (m_rankings.Count > 3) { * GraphicsHandler.DrawText(new DebugText("4th - Player " + m_players[3].GetRaceTime(), new Vector2(1000f, 500f))); * } * } * } * }*/ foreach (Player p in m_players) { Debug.AddSprite(p.GetVehicle().m_vehicleBody.GetSprite()); foreach (Tyre t in p.GetVehicle().m_vehicleTyres) { Debug.AddSprite(t.GetSprite()); } } foreach (Player p in m_players) { Debug.AddSprite(p.GetVehicle().m_vehicleTyres[0].GetSprite()); Debug.AddSprite(p.GetVehicle().m_vehicleTyres[1].GetSprite()); Debug.AddSprite(p.GetVehicle().m_vehicleTyres[2].GetSprite()); Debug.AddSprite(p.GetVehicle().m_vehicleTyres[3].GetSprite()); } //GraphicsHandler.DrawSprite(bsv.m_vehicleBody.GetSprite());*/ if (!startTimer.timerFinished) { GraphicsHandler.DrawText(((int)(startTimer.timeRemaining / 1000) + 1).ToString(), new Vector2(1000, 50), Color.Red, 3); } if (finished) { GraphicsHandler.DrawText("Player " + m_winner.ToString() + " is the winner", new Vector2(500, 500), Color.Red); } // Stop rendering graphics GraphicsHandler.StopDrawing(); }
public virtual void Draw(SpriteBatch batch) { UpdateSpriteFromBody(); GraphicsHandler.DrawSprite(Sprite, batch); }
public override void Draw(GraphicsDevice graphicsDevice_) { // Render objects to the screen // ================ // Clear the screen graphicsDevice_.Clear(Color.LawnGreen); // Render graphics GraphicsHandler.StartDrawing(); // Draw sprites GraphicsHandler.DrawSprite(m_background); GraphicsHandler.DrawSprite(m_teamLogo); //GraphicsHandler.DrawSprite(m_gameLogo); // Draw buttons switch (m_currentScreen) { case MenuScreenState.MAIN_MENU: GraphicsHandler.DrawSprite(m_playButton.m_sprite); GraphicsHandler.DrawSprite(m_exitButton.m_sprite); GraphicsHandler.DrawSprite(m_creditsButton.m_sprite); GraphicsHandler.DrawSprite(m_controlsButton.m_sprite); break; case MenuScreenState.PLAYER_SELECT: GraphicsHandler.DrawText("Player Selection", new Vector2(Settings.m_screenWidth * 0.50f, Settings.m_screenHeight * 0.50f), Color.Black); GraphicsHandler.DrawText("Number of Players: " + Settings.m_numberOfPlayers.ToString(), new Vector2(Settings.m_screenWidth * 0.475f, Settings.m_screenHeight * 0.5625f), Color.Black); // Loop each player and render the relevant information foreach (PlayerSelectStruct pss in players) { if (pss.m_playerState == PlayerState.NONE || pss.m_playerState == PlayerState.VEHICLE_SELECTED || pss.m_playerState == PlayerState.READY) { GraphicsHandler.DrawSprite(pss.m_actionButton.m_sprite); } if (pss.m_playerState == PlayerState.JOINED) { GraphicsHandler.DrawSprite(pss.m_choice1Button.m_sprite); GraphicsHandler.DrawSprite(pss.m_choice2Button.m_sprite); GraphicsHandler.DrawSprite(pss.m_choice3Button.m_sprite); GraphicsHandler.DrawSprite(pss.m_choice4Button.m_sprite); } else if (pss.m_playerState == PlayerState.VEHICLE_SELECTED || pss.m_playerState == PlayerState.READY) { GraphicsHandler.DrawSprite(pss.m_vehicleChoice); } } // TODO: Render "back" and "go" buttons GraphicsHandler.DrawSprite(m_playerBackButton.m_sprite); GraphicsHandler.DrawSprite(m_playerGoButton.m_sprite); break; case MenuScreenState.OPTIONS: // Insert buttons for options GraphicsHandler.DrawText("Options", new Vector2(Settings.m_screenWidth / 2, Settings.m_screenHeight / 2), Color.Black); GraphicsHandler.DrawSprite(m_MenuButton.m_sprite); break; case MenuScreenState.CONTROLS: // Insert control scheme layout GraphicsHandler.DrawText("Controls", new Vector2(Settings.m_screenWidth / 2, Settings.m_screenHeight / 2), Color.Black); GraphicsHandler.DrawSprite(m_control_scheme); GraphicsHandler.DrawSprite(m_MenuButton.m_sprite); break; case MenuScreenState.CREDITS: // Insert text for credits GraphicsHandler.DrawText("Team Leader: Dean Sinclair", new Vector2(Settings.m_screenWidth / 2 - 100, Settings.m_screenHeight * 0.4f), Color.Black); GraphicsHandler.DrawText("Producer: Dwyer McNally", new Vector2(Settings.m_screenWidth / 2 - 100, Settings.m_screenHeight * 0.4f + 25), Color.Black); GraphicsHandler.DrawText("Programmers:", new Vector2(Settings.m_screenWidth / 2 - 100, Settings.m_screenHeight * 0.4f + 50), Color.Black); GraphicsHandler.DrawText(" Daniel Divers", new Vector2(Settings.m_screenWidth / 2 - 100, Settings.m_screenHeight * 0.4f + 70), Color.Black); GraphicsHandler.DrawText(" Cameron Fleming:", new Vector2(Settings.m_screenWidth / 2 - 100, Settings.m_screenHeight * 0.4f + 90), Color.Black); GraphicsHandler.DrawText(" Nathan Headley", new Vector2(Settings.m_screenWidth / 2 - 100, Settings.m_screenHeight * 0.4f + 110), Color.Black); GraphicsHandler.DrawText(" Dean Sinclair", new Vector2(Settings.m_screenWidth / 2 - 100, Settings.m_screenHeight * 0.4f + 130), Color.Black); GraphicsHandler.DrawText(" Cemre Tekpinar", new Vector2(Settings.m_screenWidth / 2 - 100, Settings.m_screenHeight * 0.4f + 150), Color.Black); GraphicsHandler.DrawText("Game Design: Dwyer McNally", new Vector2(Settings.m_screenWidth / 2 - 100, Settings.m_screenHeight * 0.4f + 175), Color.Black); GraphicsHandler.DrawText("Art: Gillian Annandale", new Vector2(Settings.m_screenWidth / 2 - 100, Settings.m_screenHeight * 0.4f + 200), Color.Black); GraphicsHandler.DrawText("Audio: Russell Ferguson", new Vector2(Settings.m_screenWidth / 2 - 100, Settings.m_screenHeight * 0.4f + 225), Color.Black); GraphicsHandler.DrawSprite(m_MenuButton.m_sprite); break; } // Draw animated sprites foreach (AnimatedSprite anim_ in m_animatedSprites) { if (anim_.IsVisible()) { GraphicsHandler.DrawAnimatedSprite(anim_); } } // Draw particles foreach (Particle part_ in m_particles) { if (part_.GetLife() > 0) { //GraphicsHandler.DrawParticle(/*texture,*/ part_.GetPosition(), Color.White); } } // Stop rendering GraphicsHandler.StopDrawing(); }
public override void Draw(GraphicsDevice graphicsDevice_) { // Render objects to the screen // ================ // Clear the screen graphicsDevice_.Clear(Color.LawnGreen); // Render graphics GraphicsHandler.StartDrawing(); // Draw all sprites to the screen GraphicsHandler.DrawSprite(m_background); GraphicsHandler.DrawSprite(m_leaderboard); GraphicsHandler.DrawSprite(m_goldTrophy); GraphicsHandler.DrawSprite(m_playerFirst); GraphicsHandler.DrawText("1st", new Vector2(150, 200), Color.Black); if (m_rankings.Count != 0) { GraphicsHandler.DrawText("Player " + m_rankings[0].ToString(), new Vector2(475, 200), Color.Black); } int time = m_players[m_rankings[0] - 1].GetRaceTime() / 1000; int mins = time / 60; int sec = time - (mins * 60); if (sec < 10) { GraphicsHandler.DrawText(mins + ":" + "0" + sec, new Vector2(825, 200), Color.Black); } else { GraphicsHandler.DrawText(mins + ":" + sec, new Vector2(825, 200), Color.Black); } if (Settings.m_numberOfPlayers > 1) { time = m_players[m_rankings[1] - 1].GetRaceTime() / 1000; mins = time / 60; sec = time - (mins * 60); GraphicsHandler.DrawSprite(m_silverTrophy); GraphicsHandler.DrawSprite(m_playerSecond); GraphicsHandler.DrawText("2nd", new Vector2(150, 275), Color.Black); GraphicsHandler.DrawText("Player " + m_rankings[1].ToString(), new Vector2(475, 275), Color.Black); if (sec < 10) { GraphicsHandler.DrawText(mins + ":" + "0" + sec, new Vector2(825, 275), Color.Black); } else { GraphicsHandler.DrawText(mins + ":" + sec, new Vector2(825, 275), Color.Black); } } if (Settings.m_numberOfPlayers > 2) { time = m_players[m_rankings[2] - 1].GetRaceTime() / 1000; mins = time / 60; sec = time - (mins * 60); GraphicsHandler.DrawSprite(m_bronzeTrophy); GraphicsHandler.DrawSprite(m_playerThird); GraphicsHandler.DrawText("3rd", new Vector2(150, 375), Color.Black); GraphicsHandler.DrawText("Player " + m_rankings[2].ToString(), new Vector2(475, 375), Color.Black); if (sec < 10) { GraphicsHandler.DrawText(mins + ":" + "0" + sec, new Vector2(825, 375), Color.Black); } else { GraphicsHandler.DrawText(mins + ":" + sec, new Vector2(825, 375), Color.Black); } } if (Settings.m_numberOfPlayers > 3) { time = m_players[m_rankings[3] - 1].GetRaceTime() / 1000; mins = time / 60; sec = time - (mins * 60); GraphicsHandler.DrawText("4th", new Vector2(150, 450), Color.Black); GraphicsHandler.DrawText("Player " + m_rankings[3].ToString(), new Vector2(475, 450), Color.Black); if (sec < 10) { GraphicsHandler.DrawText(mins + ":" + "0" + sec, new Vector2(825, 450), Color.Black); } else { GraphicsHandler.DrawText(mins + ":" + sec, new Vector2(825, 450), Color.Black); } } GraphicsHandler.DrawSprite(m_Race_Again_Button.m_sprite); GraphicsHandler.DrawSprite(m_Main_Menu_Button.m_sprite); foreach (AnimatedSprite anim_ in m_animatedSprites) { if (anim_.IsVisible()) { GraphicsHandler.DrawAnimatedSprite(anim_); } } foreach (Particle part_ in m_particles) { if (part_.GetLife() > 0) { //graphicsHandler_.DrawParticle(/*texture,*/ part_.GetPosition(), Color.White); } } GraphicsHandler.DrawText("POSITION", new Vector2(125.0f, 75.0f), Color.Black); GraphicsHandler.DrawText("PLAYER", new Vector2(450.0f, 75.0f), Color.Black); GraphicsHandler.DrawText("TIME", new Vector2(800.0f, 75.0f), Color.Black); GraphicsHandler.StopDrawing(); }