public static bool PlaceBombAt(int x, int y, Pawn owner) { // check that no bomb has already been placed here foreach (var other in m_bombs) { if (other.GetMapX() == x && other.GetMapY() == y) { return(false); } } // create and configure new bomb var bomb = m_root.CreateBomb(x, y); bomb.SetOwner(owner); bomb.SetRange(owner.BombRange); m_bombs.Add(bomb); BombPlaced?.Invoke(bomb, owner); return(true); }