public void OnTaskBtnClick(int fbid) { audioSvc.PlayUIAudio(Constant.UICommonClick); //检查体力是否足够TODO int costStamina = resSvc.GetMapCfg(fbid).costStamina; if (playerData.stamina < costStamina) { GameRoot.AddTipsToQueue("体力不足"); } else { //向服务器发送数据,请求进入战斗场景 GameMsg msg = new GameMsg { cmd = (int)CMD.ReqFBFight, reqFBFight = new ReqFBFight { fbid = fbid, } }; netSvc.SendMsg(msg); } SetWindowState(false); }
/// <summary> /// 进入游戏按钮点击事件 /// </summary> public void OnEnterButtonClick() { //播放按钮点击音效 audioSvc.PlayUIAudio(Constant.UILoginEnter); string acct = idInput.text; string passwd = pwInput.text; if (acct != "" && passwd != "") { PlayerPrefs.SetString("Acct", acct); PlayerPrefs.SetString("PW", passwd); //发送网络消息 请求登录 GameMsg msg = new GameMsg { cmd = (int)CMD.ReqLogin, reqLogin = new ReqLogin { acct = acct, pwd = passwd } }; netSvc.SendMsg(msg); //LoginSys.Instance.RspLogin(); } else { GameRoot.AddTipsToQueue("账号或 密码为空"); } }
public void RspFBFight(GameMsg msg) { GameRoot.AddTipsToQueue("正在进入战斗场景"); GameRoot.Instance.SetPlayerDataByRspFBFight(msg.rspFBFight); MainCitySys.Instance.mainCityWindow.SetWindowState(false); //进入战斗场景 BattleSys.Instance.StartBattle(msg.rspFBFight.fbid); }
public void OpenChatWindow() { if (!chatWindow.gameObject.activeInHierarchy) { chatWindow.SetWindowState(true); } else { GameRoot.AddTipsToQueue("聊天界面已打开"); } }
public void RspTask(GameMsg msg) { PlayerData playerData = GameRoot.Instance.PlayerData; RspTask taskData = msg.rspTask; GameRoot.AddTipsToQueue("任务奖励 金币+" + curAutoGuideCfg.coin + " 经验+" + curAutoGuideCfg.exp, Constant.ColorRed); switch (curAutoGuideCfg.actID) { case 0: //与智者对话 break; case 1: //进入副本 EnterFuBen(); break; case 2: //进入强化 OpenStrongWindow(); break; case 3: //进入体力购买 OpenPurchaseWindow(0); break; case 4: //进入金币制造 OpenPurchaseWindow(1); break; case 5: //进入世界聊天 OpenChatWindow(); break; } //更新信息 GameRoot.Instance.SetPlayerDataByRspTask(taskData); //更新UI mainCityWindow.RefreshUI(); roleInfoWindow.RefreshUI(); if (msg.pshTaskProgs != null) { GameRoot.Instance.SetPlayerDataByPshTaskProgs(msg.pshTaskProgs); if (taskWindow.gameObject.activeInHierarchy) { taskWindow.RefreshUI(); } } }
public void SendMsg(GameMsg msg) { if (client.session != null) { client.session.SendMsg(msg); } else { GameRoot.AddTipsToQueue("服务器未连接"); InitSvc(); } }
public void RspRename(GameMsg msg) { if (msg.rspRename.name != null) { GameRoot.AddTipsToQueue("改名成功,正在进入游戏"); GameRoot.Instance.SetPlayerDataName(msg.rspRename.name); //进入主城 //关闭创建角色界面 createWindow.SetWindowState(false); MainCitySys.Instance.EnterMainCity(); } }
public void OnTakeBtnClick() { AudioSvc.Instance.PlayUIAudio(Constant.UICommonClick); GameMsg msg = new GameMsg { cmd = (int)CMD.ReqTakeTaskReward, reqTakeTaskReward = new ReqTakeTaskReward { rid = rewardID, } }; NetSvc.Instance.SendMsg(msg); TaskRewardCfg trc = ResSvc.Instance.GetTaskRewardCfg(rewardID); int coin = trc.coin; int exp = trc.exp; GameRoot.AddTipsToQueue("获得奖励:" + "金币 " + coin + " 经验 " + exp, Constant.ColorRed); }
public void OnSendBtnClick() { if (!canSend) { GameRoot.AddTipsToQueue("聊天消息每5秒才能发送一条"); return; } audioSvc.PlayUIAudio(Constant.UICommonClick); //string chatMsg = Constant.GetColoredString(GameRoot.Instance.PlayerData.name, Constant.ColorBlue) + ":" +inputTxt.text; if (inputTxt.text != "") { if (inputTxt.text.Length > 12) { GameRoot.AddTipsToQueue("输入信息不能超过12个字"); } else { //发送消息到服务器 GameMsg msg = new GameMsg { cmd = (int)CMD.SndChat, sndChat = new SndChat { msg = inputTxt.text } }; inputTxt.text = ""; netSvc.SendMsg(msg); canSend = false; timeSvc.AddTimeTask((int timeID) => { canSend = true; }, 5, PETimeUnit.Second, 0); } } else { GameRoot.AddTipsToQueue("发送内容不能为空"); } }
public void RspLogin(GameMsg msg) { //显示登录成功的tips GameRoot.AddTipsToQueue("登陆成功"); //存储PlayerData GameRoot.Instance.SetPlayerData(msg.rspLogin.playerData); if (msg.rspLogin.playerData.name == "") { //打开角色创建界面 createWindow.SetWindowState(true); } else { //进入主城 MainCitySys.Instance.EnterMainCity(); } //关闭登录界面 loginWindow.SetWindowState(false); }
public void OnEnterButtonClick() { audioSvc.PlayUIAudio(Constant.UICommonClick); if (nameInput != null) { //发送名字数据到服务器 GameMsg msg = new GameMsg { cmd = (int)CMD.ReqRename, reqRename = new ReqRename { name = nameInput.text } }; netSvc.SendMsg(msg); } else { GameRoot.AddTipsToQueue("你输入的名字不合法 "); } }
public void RspStrong(GameMsg msg) { //提升战力 int preFight = PECommon.GetFightByProps(GameRoot.Instance.PlayerData); GameRoot.Instance.SetPlayerDataByRspStrong(msg.rspStrong); int nowFight = PECommon.GetFightByProps(GameRoot.Instance.PlayerData); GameRoot.AddTipsToQueue("战力提升:" + preFight + " --> " + nowFight, Constant.ColorRed); //更新UI strongWindow.RefreshItemUI(); mainCityWindow.RefreshUI(); if (msg.pshTaskProgs != null) { GameRoot.Instance.SetPlayerDataByPshTaskProgs(msg.pshTaskProgs); if (taskWindow.gameObject.activeInHierarchy) { taskWindow.RefreshUI(); } } }
/// <summary> /// 强化按钮点击事件 /// </summary> public void OnStrongBtnClick() { audioSvc.PlayUIAudio(Constant.UICommonClick); if (playerData.strongArr[currentIndex] != 10) { if (playerData.lv < nextStrongCfg.minlv) { GameRoot.AddTipsToQueue("等级不足", Constant.ColorRed); return; } if (playerData.coin < nextStrongCfg.coin) { GameRoot.AddTipsToQueue("金钱不足", Constant.ColorRed); return; } if (playerData.crystal < nextStrongCfg.crystal) { GameRoot.AddTipsToQueue("水晶不足", Constant.ColorRed); return; } //向服务器发送强化请求 GameMsg msg = new GameMsg { cmd = (int)CMD.ReqStrong, reqStrong = new ReqStrong { pos = currentIndex, starlv = playerData.strongArr[currentIndex] } }; netSvc.SendMsg(msg); } else { GameRoot.AddTipsToQueue("星级已升满", Constant.ColorRed); } }
public void RspPurchase(GameMsg msg) { GameRoot.Instance.SetPlayerDataByRspPurchase(msg.rspPurchase); switch (msg.rspPurchase.buyType) { case 0: GameRoot.AddTipsToQueue("体力购买成功"); break; case 1: GameRoot.AddTipsToQueue("金币铸造成功"); break; } mainCityWindow.RefreshUI(); if (msg.pshTaskProgs != null) { GameRoot.Instance.SetPlayerDataByPshTaskProgs(msg.pshTaskProgs); if (taskWindow.gameObject.activeInHierarchy) { taskWindow.RefreshUI(); } } }
public void HandOutMsg(GameMsg msg) { //有错误 if (msg.err != (int)ErrorCode.None) { switch ((ErrorCode)msg.err) { case ErrorCode.ServerDataError: GameRoot.AddTipsToQueue("服务器数据错误,请重新登录"); break; case ErrorCode.AcctIsOnLine: GameRoot.AddTipsToQueue("账号已上线"); break; case ErrorCode.WrongPwd: GameRoot.AddTipsToQueue("密码错误,请输入正确的密码"); break; case ErrorCode.UpdateDBError: PECommon.Log("数据库更新异常", LogType.Error); GameRoot.AddTipsToQueue("网络不稳定"); break; case ErrorCode.NameIsExist: GameRoot.AddTipsToQueue("该角色名已存在"); break; case ErrorCode.ClientDataError: PECommon.Log("客户端数据异常", LogType.Error); GameRoot.AddTipsToQueue("网络不稳定"); break; } return; } switch ((CMD)msg.cmd) { case CMD.RspLogin: LoginSys.Instance.RspLogin(msg); break; case CMD.RspRename: LoginSys.Instance.RspRename(msg); break; case CMD.RspTask: MainCitySys.Instance.RspTask(msg); break; case CMD.RspStrong: MainCitySys.Instance.RspStrong(msg); break; case CMD.PshChat: MainCitySys.Instance.PshChat(msg); break; case CMD.RspPurchase: MainCitySys.Instance.RspPurchase(msg); break; case CMD.PshStamina: MainCitySys.Instance.PshStamina(msg); break; case CMD.RspTakeTaskReward: MainCitySys.Instance.RspTakeTaskReward(msg); break; case CMD.PshTaskProgs: MainCitySys.Instance.PshTaskProgs(msg); break; case CMD.RspFBFight: FuBenSys.Instance.RspFBFight(msg); break; case CMD.RspFBFFightEnd: BattleSys.Instance.RspFBFightEnd(msg); break; } }
protected override void OnDisConnected() { GameRoot.AddTipsToQueue("服务器断开连接"); PECommon.Log("Client DisConnected To Server"); }
protected override void OnConnected() { GameRoot.AddTipsToQueue("连接服务器成功"); PECommon.Log("Client Connected To Server Succ"); }
public void OnNoticButtonClick() { GameRoot.AddTipsToQueue("公告按钮正在开发中......"); //按钮点击音效 audioSvc.PlayUIAudio(Constant.UICommonClick); }