private void ProcessMsg(GameMsg msg) { if (msg.err != (int)ErrorCode.None) { switch ((ErrorCode)msg.err) { case ErrorCode.AcctIsOnLine: GameRoot.AddTips("当前账号已经在线!"); break; case ErrorCode.WrongPass: GameRoot.AddTips("密码错误!"); break; case ErrorCode.UpdateDBError: GameRoot.AddTips("网络不稳定!"); PECommon.Log("数据库更新异常", LogType.Error); break; } return; } switch ((CMD)msg.cmd) { case CMD.RspLogin: LoginSys.Instance.RspLogin(msg); break; case CMD.RspRename: LoginSys.Instance.RspRename(msg); break; } }
public override void OnOperationResponse(OperationResponse operationResponse) { if (operationResponse.ReturnCode == (short)ReturnCode.Success) { NetDataLoad.Player(operationResponse.Parameters); if (PlayerData.playerID != 0) { NetGetPlayerData netGetPlayerData = new NetGetPlayerData(PlayerData.playerID); LoginSys.Instance.RspEnterGame(); } else { LoginSys.Instance.RspCreatePlayer(); } } else if (operationResponse.ReturnCode == (short)ReturnCode.Default) { GameRoot.AddTips("登录失败,该账号已经在线!"); } else { NetRegister netRegister = new NetRegister(_acct, _password); } NetSvc.Instance.RemoveRequest(this); }
public void ResGuide(GameMsg msg) { ResGuide res = msg.resGuide; GameRoot.AddTips(Constants.Color("金币+" + curtTaskData.coin, TxtColor.blue)); GameRoot.AddTips(Constants.Color("经验+" + curtTaskData.exp, TxtColor.yellow)); switch (curtTaskData.actID) { case 0: //对话 break; case 1: //@TODO副本 break; case 2: //TODO强化 break; case 3: //TODO体力 break; case 4: break; case 5: break; } GameRoot.instance.SetPlayerDataByGuide(res); mainCityWnd.RefreshUI(); }
public void ClickEnterBtn() { audioSvc.PlayUIAudio(Constants.UILoginBtn); string _acct = ipAcct.text; string _pass = ipPass.text; if (_acct != "" && _pass != "") { PlayerPrefs.SetString("Acct", _acct); PlayerPrefs.SetString("Pass", _pass); GameMsg msg = new GameMsg { cmd = (int)CMD.ReqLogin, reqLogin = new ReqLogin { acct = _acct, pass = _pass } }; netSvc.SendMsg(msg); // TODO 网络 //LoginSys.Instance.RspLogin(msg); } else { GameRoot.AddTips("账号或密码为空"); } }
/// <summary> /// 进入游戏 /// 更新/存储本地账号密码 /// </summary> public void ClickEnterBtn() { audioSvc.PlayUIAudio(Constants.UILoginBtn); string acct = iptAcct.text; string pass = iptPswd.text; if (acct != "" && pass != "") { // 更新本地保存 PlayerPrefs.SetString(Acct, acct); PlayerPrefs.SetString(Pass, pass); // TODO 发送网络消息,请求登录 GameMsg gameMsg = new GameMsg { cmd = (int)CMD.ReqLogin, reqLogin = new ReqLogin { acct = acct, pass = pass } }; netSvc.SendMsg(gameMsg); } else { GameRoot.AddTips("账号密码不能为空"); } }
private void ClickSendBtn() { if (!canSend) { GameRoot.AddTips("消息发送太频繁啦!请稍后再试"); return; } if (iptChat.text == null || iptChat.text == "" || iptChat.text == " ") { GameRoot.AddTips("未输入聊天信息"); return; } if (iptChat.text.Length > 20) { GameRoot.AddTips("输入信息不能超过20个字符"); return; } string txt = resSev.SerachFilterWordAndReplace(iptChat.text); Debug.Log("GM TXT: " + txt); iptChat.text = ""; netSev.SendMsg(new GameMsg { cmd = (int)CMD.SndChat, sndChat = new SndChat { txt = txt } }); canSend = false; timerSev.AddTimerTask((id) => { canSend = true; }, 5, 1, TimeUnit.Secound); }
public void ClickStrong() { audioSvc.PlayUIAudio(Constants.FBItemEnter); if (PlayerData.StrongArr[currentIndex] < 10) { if (PlayerData.Level < nextSd.minLv) { GameRoot.AddTips("角色等级不够!!"); return; } if (PlayerData.Coin < nextSd.coin) { GameRoot.AddTips("金币不够!!!"); return; } if (PlayerData.Crystal < nextSd.crystal) { GameRoot.AddTips("钻石不够!!!"); return; } NetStrong netStrong = new NetStrong(currentIndex); } else { GameRoot.AddTips("装备等级已经满级!"); } }
public override void OnOperationResponse(OperationResponse operationResponse) { if (operationResponse.ReturnCode == (short)ReturnCode.Success) { NetDataLoad.Player(operationResponse.Parameters); switch (_loadPlayerDataCode) { case LoadPlayeDataOverCode.Defalut: break; case LoadPlayeDataOverCode.RefreshUIByMainCityWnd: MainCitySys.Instance.RefreshUIByMainCityWnd(); break; case LoadPlayeDataOverCode.RefreshUIByStrongWnd: MainCitySys.Instance.RefreshUIByStrongWnd(_index); MainCitySys.Instance.RefreshUIByMainCityWnd(); TaskSys.Instance.CalcTaskPrgs(3); break; case LoadPlayeDataOverCode.RefreshUIByTaskWnd: MainCitySys.Instance.RefreshUIByMainCityWnd(); TaskSys.Instance.RefreshUITaskWnd(); break; default: break; } } else { GameRoot.AddTips("该ID角色游戏数据读取失败!请检查该ID是否存在!"); } NetSvc.Instance.RemoveRequest(this); }
/// <summary> /// 点击进入游戏 /// </summary> public void ClickEnterBtn() { audioSvc.PlayUIAudio(Constants.UILoginBtn); string _acct = iptAcct.text; string _pass = iptPass.text; if (_acct != "" && _pass != "") { //更新本地存储的账号密码 PlayerPrefs.SetString("Acct", _acct); PlayerPrefs.SetString("Pass", _pass); //发送网络消息,请求登录 GameMsg msg = new GameMsg { cmd = (int)CMD.ReqLogin, reqLogin = new ReqLogin { acct = _acct, pass = _pass } }; netSvc.SendMsg(msg); } else { GameRoot.AddTips("账号或密码为空"); } }
///点击进入游戏 public void ClickEnterBtn() { audioSvc.PlayUIAudio(Constants.LoginUi); string acctd = iptAcct.text; string pswd = iptPsw.text; if (acctd != "" && pswd != "") { PlayerPrefs.SetString("Account", acctd); PlayerPrefs.SetString("passwd", pswd); //TODO 发送网络消息 请求登录 GameMsg msg = new GameMsg() { cmd = (int)CMD.ReqLogin, reqLogin = new ReqLogin { acct = acctd, pass = pswd } }; netSvc.SendMsg(msg); //TOREMOVE } else { GameRoot.AddTips("账号或密码为空"); } }
/// <summary> /// 点击进入游戏按钮 /// </summary> public void ClickEnterButton() { audioSvc.PlayUIAudio(Constants.UILoginBtn); string mAcct = iptAcct.text; string mPwd = iptPwd.text; // 输入合法 if (mAcct != "" && mPwd != "") { //更新本地存储的账号和密码 PlayerPrefs.SetString("Acct", mAcct); PlayerPrefs.SetString("Pwd", mPwd); // 发送网络消息,请求登录 GameMsg msg = new GameMsg { cmd = (int)CMD.ReqLogin, reqLogin = new ReqLogin { acct = mAcct, pwd = mPwd } }; // 发送消息给服务器 netSvc.SendMsg(msg); } // 输入不合法 else { GameRoot.AddTips("输入不合法"); } }
public void OnClickEnterBtn() { audioSvc.PlayUIAudio(Constants.UILoginBtn); string _acct = iptAcct.text; string _pass = iptPass.text; if (_acct != "" && _pass != "") { PlayerPrefs.SetString("Acct", _acct); PlayerPrefs.SetString("Pass", _acct); netSvc.SendMsg(new GameMsg() { cmd = (int)CMD.ReqLogin, reqLogin = new ReqLogin() { acct = _acct, pass = _pass } }); } else { GameRoot.AddTips("账号或密码为空"); } }
//点击登录 public void BtnLoginEnter() { audioService.PlayUIAudio(Constants.uiLoginBtn); string account = accText.text; string passWord = pwdText.text; if (account != "" && passWord != "") { // 更新本地的存储 PlayerPrefs.SetString("Account", account); PlayerPrefs.SetString("PassWord", passWord); //todo发送网络消息 请求登录 GameMsg msg = new GameMsg { cmd = (int)CMD.ReqLogin, reqLogin = new ReqLogin { account = account, password = passWord } }; netService.SendMsg(msg); } else { GameRoot.AddTips("账号密码为空"); } }
public void OnClickEnterBtn() { _audioSvc.PlayUIAudio(Constants.cLoginBtnSound); //获取账号密码并保存 string accountStr = inputAccount.text; string pwdStr = inputPwd.text; if (accountStr != "" && pwdStr != "") { PlayerPrefs.SetString(Constants.cAccountKey, accountStr); PlayerPrefs.SetString(Constants.cPwdKey, pwdStr); //发送网络消息,请求登录 NetMsg msg = new NetMsg { cmd = (int)MsgCommand.Cmd_ReqLogin, reqLoginMsg = new RequestLoginMsg { _account = accountStr, _pwd = pwdStr } }; _netSvc.SendMsg(msg); //TO Remove //LoginSys.Instance.RspLogin(); } else { GameRoot.AddTips("账号或密码为空!"); } }
public void ClickEnterBtn() { audioSvc.PlayUIAudio(Constants.UILoginBtn); string acct = iptAcct.text; string pass = iptPass.text; if (acct != "" && pass != "") { PlayerPrefs.SetString(AcctKey, acct); PlayerPrefs.SetString(PassKey, pass); GameMsg msg = new GameMsg { cmd = (int)CMD.ReqLogin, reqLogin = new ReqLogin { acct = acct, pass = pass } }; netSvc.SendMsg(msg); } else { GameRoot.AddTips("账号或密码为空"); } }
/// <summary> /// 自动引导任务的响应 /// </summary> /// <param name="msg"></param> public void RspGuideTask(NetMsg msg) { ResponseGuideTask taskData = msg.rspGuideTask; GameRoot.AddTips("任务奖励 金币 + " + curTaskData.gainCoin + "经验 + " + curTaskData.gainExp); switch (curTaskData.targetTaskID) { case 0: /*与智者对话*/ break; case 1: /*进入副本*/ OpenCopyerWnd(); break; case 2: /*强化*/ OpenStrongerWnd(); break; case 3: /*体力购买*/ OpenShopWnd(Constants.ShopType.ShopType_BuyPower); break; case 4: /*金币铸造*/ OpenShopWnd(Constants.ShopType.ShopType_MakeCoin); break; case 5: /*世界聊天*/ OpenChatWnd(); break; } GameRoot.Instance.SetPlayerDataByGuideTask(taskData); _mainCityWnd.RefreshUI(); }
private void ProcessMsg(GameMsg msg) { if (msg.err != (int)ErrorCode.Node) { switch ((ErrorCode)msg.err) { //case ErrorCode.Node: // break; case ErrorCode.AcctisOnline: GameRoot.AddTips("当前账号已上线"); break; case ErrorCode.WrongPass: GameRoot.AddTips("密码错误"); break; } return; } switch ((CMD)msg.cmd) { //case CMD.None: // break; //case CMD.ReqLogin: // break; case CMD.RspLogin: LoginSys.Instance.RspLogin(msg); break; } }
public void NoFullReady(GameMsg msg) { audioSvc.PlayAudioInUI(audioSvc.uiAudio); //传递玩家数据 PECommon.Log("有玩家还没准备。"); GameRoot.AddTips(Constants.GetColorStr("有玩家还没准备。", TextColor.Red)); }
public void ClickStrongBtn() { audioSvc.PlayUIAudio(Constants.UIClickBtn); if (pd.strongArr[currentIndex] < 10) { if (pd.lv < nextSd.minlv) { GameRoot.AddTips("角色等级不够"); return; } if (pd.coin < nextSd.coin) { GameRoot.AddTips("金币数量不够"); return; } if (pd.crystal < nextSd.crystal) { GameRoot.AddTips("水晶不够"); return; } netSvc.SendMsg(new GameMsg { cmd = (int)CMD.ReqStrong, reqStrong = new ReqStrong { pos = currentIndex } }); } else { GameRoot.AddTips("星级已经升满"); } }
private void ClickStrongBtn() { audioSvc.PlayUIAudio(Constants.UIClickBtn); if (playerData.strongArr[currentIndex] < 10) { if (playerData.lv < nextSc.minlv) { GameRoot.AddTips("当前等级不够"); return; } if (playerData.coin < nextSc.coin) { GameRoot.AddTips("当前金币不够"); return; } if (playerData.crystal < nextSc.crystal) { GameRoot.AddTips("当前水晶不够"); return; } netSvc.SendMsg(new GameMsg { cmd = (int)CMD.ReqStrong, reqStrong = new ReqStrong { pos = currentIndex } }); } else { GameRoot.AddTips("星级已经升满"); } }
/// <summary> /// 点击进入游戏 /// </summary> public void ClickEnterBtn() { audioSev.PlayUIAudio(Constans.UILoginBtnAudio); string acct = iptAcct.text; string pass = iptPass.text; if (acct != "" && pass != "") { // 更新存储本地的账号密码 PlayerPrefs.SetString("Acct", acct); PlayerPrefs.SetString("Pass", pass); // TODO 发送网络消息,请求登录 netSev.SendMsg(new GameMsg { cmd = (int)CMD.ReqLogin, reqLogin = new ReqLogin { account = acct, pass = pass } }); // TO Remove //LoginSys.Instance.RespLogin(); } else { GameRoot.AddTips("账号或密码不能为空!"); } }
/// <summary> /// 点击进入游戏 /// </summary> public void ClickEnterBtn() { audioSvc.PlayUIAudio(Constants.UILoginBtn); string account = iptAcct.text; string password = iptPass.text; if (account != "" && password != "") { //更新本地存储的账号密码 PlayerPrefs.SetString("Acct", account); PlayerPrefs.SetString("Pass", password); //TODO 发送网络消息,请求登录 GameMsg msg = new GameMsg { cmd = (int)CMD.ReqLogin, reqLogin = new ReqLogin { Acct = account, Pass = password, } }; netSvc.SendMsg(msg); } else { GameRoot.AddTips("账号或密码为空"); } }
public void RspGuide(GameMsg msg) { RspGuide data = msg.rspGuide; GameRoot.AddTips(Constants.Color("任务奖励 金币+" + curtTaskData.coin + " 经验+" + curtTaskData.exp, TxtColor.Blue)); switch (curtTaskData.actID) { case 0: break; case 1: break; case 2: break; case 3: break; case 4: break; case 5: break; } GameRoot.Instance.SetPlayerDataByGuide(data); mainCityWnd.RefreshUI(); }
public void RspTakeReward(GameMsg msg) { RspTakeTaskReward data = msg.rspTakeTask; GameRoot.Instance.SetPlayerDataByTakeTask(data); GameRoot.AddTips(Constans.ColorStr("获取经验:" + data.exp + " 获取金币:" + data.coin, TxtColor.Green)); taskWindow.RefreshUI(); mainCityWindow.RefreshUI(); }
public void OnAutoTaskClick() { if (guideConfigures == null) { GameRoot.AddTips("更多任务敬请期待"); return; } MainCitySystem.Instance.RunTask(guideConfigures); }
public void RspLogin() { GameRoot.AddTips("登录成功"); //打开角色创建界面 createWnd.SetWndState(); //关闭登录界面 loginWnd.SetWndState(false); }
public void RspBuy(GameMsg msg) { RspBuy data = msg.val as RspBuy; GameRoot.Instance.SetPlayerDataByBuy(data); GameRoot.AddTips("购买成功"); mainCityWnd.RefreshUI(); buyWnd.SetWndState(false); }
public void RspBuyInfo(NetMsg msg) { ResponseBuyInfo data = msg.rspBuyInfo; GameRoot.Instance.UpdatePlayerDataOfBuy(data); GameRoot.AddTips("购买成功!"); _mainCityWnd.RefreshUI(); _shopWnd.SetWndState(false); }
public override void OnOperationResponse(OperationResponse operationResponse) { if (operationResponse.ReturnCode == (short)ReturnCode.Success) { GameRoot.AddTips("任务数据更新成功"); } else { } NetSvc.Instance.RemoveRequest(this); }
/// <summary> /// 强化的服务器回应 /// </summary> public void RspStrong(GameMsg msg) { int fightPre = PECommon.GetFightByProps(GameRoot.Instance.PlayerData); // 之前的战力 GameRoot.Instance.SetPlayerDataByStrong(msg.rspStrong); int fightNow = PECommon.GetFightByProps(GameRoot.Instance.PlayerData); // 新的战力,强化后 GameRoot.AddTips(Constants.Color("战力提升 " + (fightNow - fightPre), TxtColor.Blue)); strongWnd.UpdateUI(); mainCityWnd.RefreshUI(); }