public static bool characterInfo(GamePotSendLogCharacter info) { Debug.Log("[GPUnity][Call] characterInfo"); bool result = false; if (info == null) { Debug.Log("GamePotSendLogCharacter is null"); return(false); } #if UNITY_EDITOR { Debug.Log("GamePot - characterInfo always returns false"); } #elif UNITY_IOS result = GamePotUnityPluginiOS.characterInfo(info.toString()); #elif UNITY_ANDROID result = GamePotUnityPluginAOS.characterInfo(info.toString()); #endif return(result); }