public static void setPushNightStatus(bool nightPushEnable) { Debug.Log("[GPUnity][Call] setPushNightStatus : " + nightPushEnable); #if UNITY_EDITOR { // Temporary user info for UnityEditor Development mode if (GamePotEventListener.s_instance != null) { GamePotEventListener.s_instance.onPushNightSuccess(); } else { Debug.LogError("GamePot UnityEditor listener is NULL"); } } #elif UNITY_IOS GamePotUnityPluginiOS.setPushNight(nightPushEnable); #elif UNITY_ANDROID GamePotUnityPluginAOS.setPushNight(nightPushEnable); #endif }