private void OnMouseDown() { Root.incrementScore(1); anim.SetBool("isClicked", true); particles.Emit(this.particleCount); FloatingTextController.createFloatingText(1, this.transform); shaker.ShakeOnce(20, 40, 1, 1); }
public void incrementScore(int ammount) { scoreAmmount += ammount; FloatingTextController.createFloatingText(ammount, this.transform); }