public void UpdateRations(int rations, int changeAmt) { rationTxt.text = "" + rations; if (changeAmt > 0) { floatingTextController.color = positiveColor; floatingTextController.CreateFloatingText("+" + changeAmt, rationTxt.rectTransform); } else if (changeAmt < 0) { floatingTextController.color = negativeColor; floatingTextController.CreateFloatingText("" + changeAmt, rationTxt.rectTransform); } if (rations <= 0)//LState { LoseStateRations.SetActive(true); //Reinit4(); } //void Reinit4() //{ // SceneManager.LoadScene("WorkingRecapScreen"); //} }
public void IncreaseHealth(int value) { if ((health + value) > maxHealth) { health = maxHealth; } else { health += value; } floatingTextController.CreateFloatingText("+" + value, transform, Color.green); }
public void takeDamage(float damage, bool crit) { if (crit) { damage = damage * 2; CritFloatingTextController.CreateFloatingText(damage.ToString(), MyTransform, distance, crit); } else { FloatingTextController.CreateFloatingText(damage.ToString(), MyTransform, distance, crit); } health = health - damage; if (health <= 0) { ai.SetDestination(MyTransform.position); animator.SetBool("Die", true); body.enabled = false; head.enabled = false; if (body1 != null) { body1.enabled = false; } if (head1 != null) { head1.enabled = false; } Dead(); } }
private void OnTriggerStay2D(Collider2D collision) { if (collision.tag == "Monster" || collision.tag == "Boss") { if (collision.GetComponent <enemyHealth>().currentHealth < 0) { return; } this.GetComponent <Rigidbody2D>().velocity = new Vector3(0, 0, 0); this.GetComponent <Animator>().SetTrigger("Hit"); SfxManager.PlaySound("FireBallHit"); float damage = (float)SaveManager.Instance.gestureDMG[4]; if (!damageShown) { FloatingTextController.CreateFloatingText(damage.ToString(), transform); damageShown = true; } FightManager.currEnemy.gameObject.GetComponent <enemyHealth>().addDamage(damage); //duration of animation StartCoroutine(destroyAfterTime(0.77f)); } }
public void LoseHealth(int loss) { FloatingTextController.CreateFloatingText(loss.ToString(), transform); //healthPoints -= loss; healthPoints -= 0; CheckIfGameOver(); }
public void addDamage(float damage) { if (damage <= 0) { return; } healthSlider.gameObject.SetActive(true); currentHealth -= damage; FloatingTextController.CreateFloatingText(damage.ToString(), FightManager.currPlayer.transform); healthSlider.value = currentHealth; damaged = true; // player damaged animation gameObject.GetComponent <Animator>().SetTrigger("isPushed"); if (AutoMove.playerContact == true) { gameObject.GetComponent <Animator>().SetInteger("State", 0); } //playerAS.clip = playerHurt; //playerAS.Play(); // playerAS.PlayOneShot(playerHurt); //same if (currentHealth <= 0) { makeDead(); } }
public override void TakeDamage(Damage damage) { int random = Random.Range(0, 101); /*print(random)*/ ; //print(damage.HitChance); print("hit chance: " + damage.HitChance); print("dodge: " + Stats.Dodge); if (((damage.HitChance - Stats.Dodge) < random)) { FloatingText floatingText = FloatingTextController.CreateFloatingText("MISS", gameObject.transform); floatingText.transform.localScale = new Vector3(1.25f, 1.25f); } else // DID HIT { FloatingText floatingText = FloatingTextController.CreateFloatingText(damage.DamageAmount.ToString(), gameObject.transform); if (damage.DidCrit) { floatingText.transform.localScale = new Vector3(1.4f, 1.4f); floatingText.SetCritColor(); } EnemyMovement.knockable.AddXKnockback(damage.Knockback); EnemyMovement.stun.AddStun(damage.Stun); HealthDamaged(damage.DamageAmount); } if (Stats.CurrentHealth <= 0) { PlayDeathAnim(); } }
private void MakeDamage(Unit enemy) { this.InitTeamHealthIfNotInitialized(); enemy.InitTeamHealthIfNotInitialized(); CalcDamageResult(enemy); teamDamage = (int)(damageResult * countOfWarrior); FloatingTextController.CreateFloatingText(teamDamage.ToString(), enemy.worldPosition); enemy.teamHealth -= teamDamage; enemy.RecountWarriors(enemy); if (enemy.countOfWarrior < 1) { if (enemy.isBotUnit) { BoardManager.Instance.enemyUnits.Remove(enemy); Bot.botTeam.Remove(enemy); //todo: refactor } else { BoardManager.Instance.playerUnits.Remove(enemy); Human.humanTeam.Remove(enemy); //todo: refactor } Destroy(enemy.gameObject); } }
public override IEnumerator ExecuteEffect(GameObject target, Vector3 startPosition, float characterSpeed, BaseBattleStateMachine characterStateMachine) { #pragma warning disable 0219 GameObject attackAnimEffect = null; if (animationPrefab != null) { attackAnimEffect = Instantiate(animationPrefab, target.transform, false); } #pragma warning restore 0219 yield return(new WaitForSeconds(WaitUntilFinished(characterStateMachine, target))); BaseBattleStateMachine targetStateMachine = target.GetComponent <BaseBattleStateMachine>(); if (targetStateMachine != null) { FloatingTextController.CreateFloatingText(item.value.ToString(), target.transform, textColor); item.UseItem(targetStateMachine.character); if (targetStateMachine is CharacterStateMachine) { targetStateMachine.UpdateHeroPanel(); } } #if UNITY_EDITOR Debug.Log("Used in battle"); #endif yield return(null); }
public void SetMass(int mass, bool popup) { if ((int)(mass - this.mass) > 0) { if (popup) { FloatingTextController.CreateFloatingText(printInteger((int)(mass - this.mass)), this.transform, Color.green); } } else if ((int)(mass - this.mass) < 0) { if (popup) { FloatingTextController.CreateFloatingText(printInteger((int)(mass - this.mass)), this.transform, Color.red); } } else { if (popup) { FloatingTextController.CreateFloatingText(printInteger((int)(mass - this.mass)), this.transform, Color.black); } } this.mass = mass; changeScaleSlime(); }
void FixedUpdate() { if (CurrentGameObject == null) { CurrentGameObject = FloatingTextController.CreateFloatingText(EnterString, transform); CurrentGameObject.SetOpacity(0); } var shiftVector = new Vector3(TextOffSetAmount, TextOffSetAmount); shiftVector.Scale(transform.up); Vector2 screenPosition = UnityEngine.Camera.main.WorldToScreenPoint(transform.position + shiftVector); CurrentGameObject.transform.position = screenPosition; CurrentGameObject.transform.rotation = transform.rotation; if (_canGoThrough && Input.GetButtonDown("Selective Button") && AvailableForKeyPress) { CurrentGameObject.SetOpacity(0); DontDestroyOnLoad(GameHandler.Game.Player); GameHandler.Game.NewLevel = true; GameHandler.Game.IncreaseLevel(); GameHandler.Game.GotoNextLevel(); } }
public void Heal() { if (!thisTurn.myTurn) { return; } if (mAction == 1) { if (pAction == 1) { return; } SpendPAction(); } SpendMAction(); int damageToHeal = player.WISmod; if (player.currentHP + damageToHeal >= player.maxHP) { FloatingTextController.CreateFloatingText((player.maxHP - player.currentHP).ToString(), transform, false); player.currentHP = player.maxHP; return; } else { player.currentHP += damageToHeal; FloatingTextController.CreateFloatingText(damageToHeal.ToString(), transform, false); } }
public virtual void TakeDamage(float amount) { if (canBeDamaged) { healthBar.fillAmount = health / startingHealth; FloatingTextController.CreateFloatingText(amount.ToString(), transform); //healthBar.color = Color.Lerp(red, green, health / startingHealth); if (healthBar.fillAmount > 0.5f) { healthBar.color = Color.Lerp(yellow, green, health / startingHealth); tempColor = healthBar.color; } else if (healthBar.fillAmount <= 0.5f) { healthBar.color = Color.Lerp(red, tempColor, health / startingHealth); } if (((health -= amount) <= 0) && !isDead) { healthBar.fillAmount = 0; healthBar.color = green; SelectState(state.Dead); //Die(); } } }
public void SetDie() { m_ChaseParticleSystem.SetActive(false); // Play Sound if (m_Teeth) { SoundController.Instance.PlayOneShootAudio("event:/Teeth/TeethDie", m_EnemyTransform); } else { SoundController.Instance.PlayOneShootAudio("event:/Robot/RobotDie", m_EnemyTransform); } m_Collider.enabled = false; // Create floating text FloatingTextController.CreateFloatingText(m_EnemyBlackboard.m_CoinsToDrop.ToString(), m_EnemyTransform); // Stop last audio SoundController.Instance.StopEvent(m_CurrentAudioEvent); // Set state to Die and stop NavMesh m_CurrentState = TEnemyStates.Die; m_ElapsedTime = 0.0f; m_NavMeshAgent.isStopped = true; m_Animation.clip = m_DieAnimationClip; m_Animation.Play(); DesactivateAnimations(); SetDieAnimation(true); StartCoroutine(Die()); }
private void FixedUpdate() { if (CurrentGameObject == null) { CurrentGameObject = FloatingTextController.CreateFloatingText(EnterString, transform); CurrentGameObject.SetOpacity(0); } var shiftVector = new Vector3(OffSetAmount, OffSetAmount); shiftVector.Scale(transform.up); Vector2 screenPosition = UnityEngine.Camera.main.WorldToScreenPoint(transform.position + shiftVector); CurrentGameObject.transform.position = screenPosition; CurrentGameObject.transform.rotation = transform.rotation; if (_availableForKeyPress && Input.GetButtonDown("Selective Button")) { CurrentGameObject.SetOpacity(0); Destroy(this.gameObject); var player = GameObject.FindGameObjectWithTag("Player"); var playerItem = player.GetComponent <SimpleItem>(); playerItem.AddItem(this.gameObject); } }
public void ItemCollected(ItemType item) { if (itemPickUpSound != null) { itemPickUpSound.Play(); } switch (item) { case ItemType.Sword: hasSword = true; atkSpeed = 0.6f; atkDamage = 10; break; case ItemType.Armor: defenseReduction = 2f; spriteAnimator.SetBool("bHasArmor", true); spriteAnimator.SetTrigger("GoToIdle"); break; case ItemType.Soul: health += 70; UpdateHealthBar(); spriteAnimator.SetBool("bIsGhost", false); spriteAnimator.SetTrigger("GoToIdle"); break; case ItemType.Potion: health += 10; UpdateHealthBar(); FloatingTextController.CreateFloatingText("+10", transform); break; } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Extra")) { GameControlScript.puntos += puntos; if (HealthBarScript.agarrado) { HealthBarScript.health += aumento; } FloatingTextController.CreateFloatingText("+25", transform); anim.Play("Move"); } if (other.CompareTag("Enemy")) { GameControlScript.health -= 1; GameControlScript.puntos -= damage; GameControlScript.visibilidad = false; HealthBarScript.resetBar = true; HealthBarScript.agarrado = false; FloatingTextController.CreateFloatingText("-25", transform); CorazonInstanceCont.CreateCorazon(transform); anim.Play("Obstaculo"); } if (other.CompareTag("Special")) { HealthBarScript.agarrado = true; GameControlScript.puntos += aumentoSpe; FloatingTextController.CreateFloatingText("+50", transform); GameControlScript.visibilidad = true; anim.Play("Special"); } }
// Update is called once per frame void Update() { getChargeTimer(); //find the amount of charge if (currentChargeTimer > 0) //if there is any charge whatsoever { if (!chargeStarted) //this flag is in place to ensure the sound only starts once { AudioHelper.PlayClip2D(chargeSFX, 0.6f); chargeStarted = true; } if (currentChargeTimer >= 0.33f && firstFlash == false) //the bool ensures this only triggers once { StartCoroutine(flashCoroutine()); firstFlash = true; AudioHelper.PlayClip2D(chargeTickSFX, 0.7f); } if (currentChargeTimer >= 0.66f && secondFlash == false) //similar to previous, though louder and adds the pop up text { StartCoroutine(flashCoroutine()); secondFlash = true; AudioHelper.PlayClip2D(chargeTickSFX, 0.9f); FloatingTextController.CreateFloatingText("Max!", transform); } } else //when no longer charging, resets everything to zero { firstFlash = false; secondFlash = false; chargeStarted = false; sfxClip = GameObject.Find("2D Audio ChargingSoundEffect (UnityEngine.AudioClip)"); Destroy(sfxClip); } }
private void OnTriggerEnter2D(Collider2D col) { if (col.tag == "Food") { food += pointsPerFood; foodText.text = "+" + pointsPerFood + "Food: " + food; col.gameObject.SetActive(false); } if (col.tag == "Soda") { food += pointsPerSoda; //foodText.text = "+" + pointsPerSoda + "Oxygen: " + food; foodText.text = food.ToString(); col.gameObject.SetActive(false); // Floating Combat Text FloatingTextController.CreateFloatingText("+" + pointsPerSoda, transform); audio.PlayOneShot(takeOxySound); } if (col.tag == "Exit") { Invoke("LevelSucceed", GameManager.instance.startLevelDelay); enabled = false; } }
public virtual void TakeDamage(int amount) { if (canBeDamaged) { FloatingTextController.CreateFloatingText(amount.ToString(), transform); healthBar.fillAmount = health / startingHealth; if (healthBar.fillAmount > 0.6f) { healthBar.color = Color.Lerp(yellow, green, health / startingHealth); } else if (healthBar.fillAmount <= 0.6f) { healthBar.color = Color.Lerp(red, yellow, health / startingHealth); } if (((health -= amount) <= 0) && !isDead) { healthBar.fillAmount = 0; healthBar.color = green; Die(); } } }
private void updateScore(int score) { Color c = gameObject.GetComponent <SpriteRenderer>().color; int multiplier = getMultiplier(); LevelManager.AddToScore(score * multiplier); FloatingTextController.CreateFloatingText(multiplier.ToString() + "X", c, transform); }
public void CalcDamage(float dmg) { float PhysicHurt = (1 - defenace) * dmg; int display = Mathf.RoundToInt(PhysicHurt); FloatingTextController.CreateFloatingText(display.ToString(), transform); TakeDamage(PhysicHurt); }
void Update() { if (Input.GetMouseButtonDown(0)) { FloatingTextController.CreateFloatingText(cantidad.ToString(), transform); //TakeDamage(Random.Range(0, 100)); } }
public void TakeDamage(double damage) { if (data.settings["Show floating damage text"]) { FloatingTextController.CreateFloatingText(damage.ToString(), transform); } hp -= damage; }
public virtual void TakeDamage(int amount) { FloatingTextController.CreateFloatingText(amount.ToString(), transform); Debug.LogFormat("{0} was dealt {1} damage", gameObject.name, amount); if ((health -= amount) <= 0) { Die(); } }
private void OnTriggerStay2D(Collider2D other) { if (other.gameObject.tag == "Player") { FloatingTextController.CreateFloatingText("Hold X!"); //holdKey.text = "Hold X!"; triggerStay = true; } }
private void ClickAttempt() { Vector3 mousePos = Input.mousePosition; mousePos.z = 5f; Vector2 v = Camera.main.ScreenToWorldPoint(mousePos); Collider2D[] col = Physics2D.OverlapPointAll(v); GameObject goTargetHit = null; if (col.Length > 0) { foreach (Collider2D c in col) { goTargetHit = c.gameObject; if (c.gameObject.tag == "Enemy") { break; } } } if (goTargetHit != null) { if (goTargetHit != null && goTargetHit.tag == "Enemy") { if (attackEffect != null) { Instantiate(attackEffect, goTargetHit.transform.position, Quaternion.identity); } int damage = GameState.gameState.GetClickDamage(); bool isCrit = GameState.gameState.IsHitACrit(); Color color = Color.white; int fontSize = 32; if (isCrit) { color = Color.red; fontSize = 44; damage = (int)(damage * GameState.gameState.GetCritRate() / 100f); } //Debug.Log("ENEMY HIT!"); goTargetHit.SendMessage("DamageEnemy", damage, SendMessageOptions.DontRequireReceiver); FloatingTextController.CreateFloatingText(damage.ToString(), goTargetHit.transform, color, fontSize); } else if (goTargetHit.tag == "GameBoard") { //Debug.Log("Board hit! Good Enough!"); } } }
void OnTriggerEnter2D(Collider2D col) { Destroy(col.gameObject); if (col.gameObject.tag == "Enemy") { ScoreCounter.score -= ScoreCounter.years * 3; FloatingTextController.CreateFloatingText("-3", popupTextParentPrefab.transform); } }
public void Use() { Target.CurrentHP -= DamageValue; FloatingTextController.CreateFloatingText(DamageValue.ToString(), Target.transform); if (Target.CurrentHP <= 0) { Target.Destroy(); Target.gameObject.SetActive(false); } }
public override void deal_damage(Enemy target) { base.deal_damage(target); if (lifesteal_delta > Time.time) { FloatingTextController.CreateFloatingText("+ " + lifesteal_amount + " health", transform, Color.green); player.PowerUpTaken(PowerUp.Health, lifesteal_amount); } }