public void LevelDone() { if (CommonData.enemiesPosition.Count == 0) { CancelInvoke(nameof(LevelDone)); FloatingTextController.CreateRoundText("Round " + (roundNumber + 1) + " done"); if (roundNumber < 4)// max 3 olucak. { NextRound(); } else { _willBeContinueScreen.SetActive(true); Invoke(nameof(EndGame), 15f); } } }
public void WaveStarter() { FloatingTextController.CreateRoundText("Wave - " + (waveNumber + 1)); Invoke(nameof(LevelActivator), waveCoolDown); }
public void RoundStarter() { FloatingTextController.CreateRoundText("Round - " + (roundNumber + 1)); // Bunlar index numaralari oldugu icin Invoke(nameof(WaveStarter), levelCoolDown); }