// compare the hierarchy and transform of two nodes private void CheckSceneHelper(FbxNode node1, FbxNode node2) { if (node1 == null && node2 == null) { return; } Assert.IsNotNull(node1); Assert.IsNotNull(node2); Assert.AreEqual(node1.GetChildCount(), node2.GetChildCount()); // compare the transforms Assert.AreEqual(node1.LclTranslation.Get(), node2.LclTranslation.Get()); Assert.AreEqual(node1.LclRotation.Get(), node2.LclRotation.Get()); Assert.AreEqual(node1.LclScaling.Get(), node2.LclScaling.Get()); Assert.AreEqual(node1.GetPreRotation(FbxNode.EPivotSet.eSourcePivot), node2.GetPreRotation(FbxNode.EPivotSet.eSourcePivot)); Assert.AreEqual(node1.GetPostRotation(FbxNode.EPivotSet.eSourcePivot), node2.GetPostRotation(FbxNode.EPivotSet.eSourcePivot)); Assert.AreEqual(node1.GetRotationPivot(FbxNode.EPivotSet.eSourcePivot), node2.GetRotationPivot(FbxNode.EPivotSet.eSourcePivot)); Assert.AreEqual(node1.GetScalingPivot(FbxNode.EPivotSet.eSourcePivot), node2.GetScalingPivot(FbxNode.EPivotSet.eSourcePivot)); Assert.AreEqual(node1.GetRotationOffset(FbxNode.EPivotSet.eSourcePivot), node2.GetRotationOffset(FbxNode.EPivotSet.eSourcePivot)); Assert.AreEqual(node1.GetScalingOffset(FbxNode.EPivotSet.eSourcePivot), node2.GetScalingOffset(FbxNode.EPivotSet.eSourcePivot)); Assert.AreEqual(node1.GetName(), node2.GetName()); for (int i = 0; i < node1.GetChildCount(); i++) { // recurse through the hierarchy CheckSceneHelper(node1.GetChild(i), node2.GetChild(i)); } }
void Run() { FbxManager manager = FbxManager.Create(); FbxIOSettings setting = FbxIOSettings.Create(manager, "IOSRoot"); manager.SetIOSettings(setting); FbxImporter impoter = FbxImporter.Create(manager, ""); bool status = impoter.Initialize(@"D:\develop\FbxWrapper\1.fbx", -1, setting); Log.Info(status); if (!status) { return; } FbxScene scene = FbxScene.Create(manager, "scene1"); status = impoter.Import(scene); Log.Info(status); int numTrack = scene.GetSrcObjectCount(FbxAnimStack.ClassId); Log.Info("num stack " + numTrack); FbxObject obj = scene.GetSrcObject(FbxAnimStack.ClassId, 0); FbxAnimStack stack = FbxAnimStack.Cast(obj); if (stack == null) { Log.Error("can not get anim stack!"); return; } FbxCriteria cri = FbxCriteria.ObjectTypeStrict(FbxAnimLayer.ClassId); int numLayer = stack.GetMemberCount(cri); Log.Info("anim layer count : " + numLayer); FbxAnimLayer layer = null; if (numLayer > 0) { FbxObject layerobj = stack.GetMember(cri, 0); layer = FbxAnimLayer.Cast(layerobj); if (layer == null) { Log.Error("anim layer is null!"); return; } Log.Info("anim layer name " + layer.GetName()); } Log.Info("node count " + scene.GetNodeCount()); for (int i = 0; i < scene.GetNodeCount(); i++) { FbxNode node = scene.GetNode(i); Log.Info("node " + i + " " + node.GetName()); if (node.LclTranslation.IsAnimated(layer)) { FbxAnimCurveNode curveNode = node.LclTranslation.GetCurveNode(layer); if (curveNode == null) { Log.Error("curve node is null"); } else { for (int c = 0; c < curveNode.GetCurveCount(0); c++) { FbxAnimCurve curve = curveNode.GetCurve(0, (uint)c); if (curve != null) { Log.Info("curve " + curve.GetName()); Log.Info("key count " + curve.KeyGetCount()); FbxAnimCurveKey key = curve.KeyGet(0); FbxTime t = key.GetTime(); Log.Info("key " + t.GetTimeString() + " value " + key.GetValue()); } } } } if (node.GetNodeAttribute() != null) { Log.Info("got attribu"); FbxNodeAttribute att = node.GetNodeAttribute(); PrintAttribute(att); } else { Log.Info("att count " + node.GetNodeAttributeCount()); for (int j = 0; j < node.GetNodeAttributeCount(); j++) { FbxNodeAttribute att = node.GetNodeAttributeByIndex(j); PrintAttribute(att); } } FbxVector4 rot = node.GetPostRotation(FbxNode.EPivotSet.eSourcePivot); FbxQuaternion q; } }
/// <summary> /// Process transformation data and setup Transform component /// </summary> private void ProcessTransform(FbxNode fbxNode, GameObject unityGo) { // Construct rotation matrices FbxVector4 fbxRotation = new FbxVector4(fbxNode.LclRotation.Get()); FbxAMatrix fbxRotationM = new FbxAMatrix(); fbxRotationM.SetR(fbxRotation); FbxVector4 fbxPreRotation = new FbxVector4(fbxNode.GetPreRotation(FbxNode.EPivotSet.eSourcePivot)); FbxAMatrix fbxPreRotationM = new FbxAMatrix(); fbxPreRotationM.SetR(fbxPreRotation); FbxVector4 fbxPostRotation = new FbxVector4(fbxNode.GetPostRotation(FbxNode.EPivotSet.eSourcePivot)); FbxAMatrix fbxPostRotationM = new FbxAMatrix(); fbxPostRotationM.SetR(fbxPostRotation); // Construct translation matrix FbxAMatrix fbxTranslationM = new FbxAMatrix(); FbxVector4 fbxTranslation = new FbxVector4(fbxNode.LclTranslation.Get()); fbxTranslationM.SetT(fbxTranslation); // Construct scaling matrix FbxAMatrix fbxScalingM = new FbxAMatrix(); FbxVector4 fbxScaling = new FbxVector4(fbxNode.LclScaling.Get()); fbxScalingM.SetS(fbxScaling); // Construct offset and pivot matrices FbxAMatrix fbxRotationOffsetM = new FbxAMatrix(); FbxVector4 fbxRotationOffset = fbxNode.GetRotationOffset(FbxNode.EPivotSet.eSourcePivot); fbxRotationOffsetM.SetT(fbxRotationOffset); FbxAMatrix fbxRotationPivotM = new FbxAMatrix(); FbxVector4 fbxRotationPivot = fbxNode.GetRotationPivot(FbxNode.EPivotSet.eSourcePivot); fbxRotationPivotM.SetT(fbxRotationPivot); FbxAMatrix fbxScalingOffsetM = new FbxAMatrix(); FbxVector4 fbxScalingOffset = fbxNode.GetScalingOffset(FbxNode.EPivotSet.eSourcePivot); fbxScalingOffsetM.SetT(fbxScalingOffset); FbxAMatrix fbxScalingPivotM = new FbxAMatrix(); FbxVector4 fbxScalingPivot = fbxNode.GetScalingPivot(FbxNode.EPivotSet.eSourcePivot); fbxScalingPivotM.SetT(fbxScalingPivot); FbxAMatrix fbxTransform = fbxTranslationM * fbxRotationOffsetM * fbxRotationPivotM * fbxPreRotationM * fbxRotationM * fbxPostRotationM * fbxRotationPivotM.Inverse() * fbxScalingOffsetM * fbxScalingPivotM * fbxScalingM * fbxScalingPivotM.Inverse(); FbxVector4 lclTrs = fbxTransform.GetT(); FbxQuaternion lclRot = fbxTransform.GetQ(); FbxVector4 lclScl = fbxTransform.GetS(); Debug.Log(string.Format("processing {3} Lcl : T({0}) R({1}) S({2})", lclTrs.ToString(), lclRot.ToString(), lclScl.ToString(), fbxNode.GetName())); unityGo.transform.localPosition = new Vector3((float)lclTrs[0], (float)lclTrs[1], (float)lclTrs[2]); unityGo.transform.localRotation = new Quaternion((float)lclRot[0], (float)lclRot[1], (float)lclRot[2], (float)lclRot[3]); unityGo.transform.localScale = new Vector3((float)lclScl[0], (float)lclScl[1], (float)lclScl[2]); }
void Run() { FbxManager manager = FbxManager.Create(); FbxIOSettings setting = FbxIOSettings.Create(manager, "IOSRoot"); //fbxiosettingspath.h //PostProcessSteps.CalculateTangentSpace = #define EXP_TANGENTSPACE EXP_GEOMETRY "|" IOSN_TANGENTS_BINORMALS //PostProcessSteps.JoinIdenticalVertices = #define IOSN_DXF_WELD_VERTICES "WeldVertices" //PostProcessSteps.Triangulate = #define IOSN_TRIANGULATE "Triangulate" //PostProcessSteps.RemoveComponent = //PostProcessSteps.GenerateSmoothNormals = //setting.AddProperty() setting.SetBoolProp("Import|AdvOptGrp|Dxf|WeldVertices", true); setting.SetBoolProp("Triangulate", true); manager.SetIOSettings(setting); FbxImporter impoter = FbxImporter.Create(manager, ""); bool status = impoter.Initialize(@"1.fbx", -1, setting); Log.Info(status); if (!status) { return; } FbxScene scene = FbxScene.Create(manager, "scene1"); status = impoter.Import(scene); Log.Info(status); int numTrack = scene.GetSrcObjectCount(FbxCriteria.ObjectType(FbxAnimStack.ClassId)); Log.Info("num stack " + numTrack); FbxObject obj = scene.GetSrcObject(FbxCriteria.ObjectType(FbxAnimStack.ClassId), 0); FbxAnimStack stack = FbxAnimStack.Cast(obj); if (stack == null) { Log.Error("can not get anim stack!"); return; } FbxCriteria cri = FbxCriteria.ObjectTypeStrict(FbxAnimLayer.ClassId); int numLayer = stack.GetMemberCount(cri); Log.Info("anim layer count : " + numLayer); FbxAnimLayer layer = null; if (numLayer > 0) { FbxObject layerobj = stack.GetMember(cri, 0); layer = FbxAnimLayer.Cast(layerobj); if (layer == null) { Log.Error("anim layer is null!"); return; } Log.Info("anim layer name " + layer.GetName()); } Log.Info("node count " + scene.GetNodeCount()); for (int i = 0; i < scene.GetNodeCount(); i++) { FbxNode node = scene.GetNode(i); Log.Info("node " + i + " " + node.GetName() + " ChildCount:" + node.GetChildCount()); //---------------- //node.LclTranslation.IsAnimated //---------------- //ToDo : if (node.LclTranslation.IsAnimated(layer)) { FbxAnimCurveNode curveNode = node.LclTranslation.GetCurveNode(layer); if (curveNode == null) { Log.Error("curve node is null"); } else { for (int c = 0; c < curveNode.GetCurveCount(0); c++) { FbxAnimCurve curve = curveNode.GetCurve(0, (uint)c); if (curve != null) { Log.Info("curve " + curve.GetName()); Log.Info("key count " + curve.KeyGetCount()); FbxAnimCurveKey key = curve.KeyGet(0); FbxTime t = key.GetTime(); Log.Info("key " + t.GetTimeString() + " value " + key.GetValue()); } } } } if (node.GetNodeAttribute() != null) { Log.Info("got attribu"); FbxNodeAttribute att = node.GetNodeAttribute(); PrintAttribute(manager, att); } else { Log.Info("att count " + node.GetNodeAttributeCount()); for (int j = 0; j < node.GetNodeAttributeCount(); j++) { FbxNodeAttribute att = node.GetNodeAttributeByIndex(j); PrintAttribute(manager, att); } } FbxVector4 rot = node.GetPostRotation(FbxNode.EPivotSet.eSourcePivot); FbxQuaternion q; } }