protected override void CheckScene(FbxScene scene) { base.CheckScene(scene); FbxScene origScene = CreateScene(FbxManager); FbxNode origCameraNode = origScene.GetRootNode().GetChild(0); FbxNode importCameraNode = scene.GetRootNode().GetChild(0); Assert.IsNotNull(origCameraNode); Assert.IsNotNull(importCameraNode); Assert.AreEqual(origScene.GetGlobalSettings().GetDefaultCamera(), scene.GetGlobalSettings().GetDefaultCamera()); FbxCamera origCamera = origCameraNode.GetCamera(); FbxCamera importCamera = importCameraNode.GetCamera(); Assert.IsNotNull(origCamera); Assert.IsNotNull(importCamera); CheckCameraSettings(origCamera, importCamera, origCameraNode, importCameraNode); // check anim FbxAnimStack origAnimStack = origScene.GetCurrentAnimationStack(); FbxAnimLayer origAnimLayer = origAnimStack.GetAnimLayerMember(); Assert.IsNotNull(origAnimStack); Assert.IsNotNull(origAnimLayer); FbxAnimStack importAnimStack = scene.GetCurrentAnimationStack(); FbxAnimLayer importAnimLayer = importAnimStack.GetAnimLayerMember(); Assert.IsNotNull(importAnimStack); Assert.IsNotNull(importAnimLayer); CheckAnimCurve(origCameraNode, importCameraNode, origAnimLayer, importAnimLayer, new List <PropertyComponentPair>() { new PropertyComponentPair("backgroundColor", new string[] { Globals.FBXSDK_CURVENODE_COLOR_RED, Globals.FBXSDK_CURVENODE_COLOR_GREEN, Globals.FBXSDK_CURVENODE_COLOR_BLUE, "W" }), new PropertyComponentPair("FocalLength", new string[] { null }), new PropertyComponentPair("clearFlags", new string[] { null }) }, origCamera, importCamera); }