예제 #1
0
        public void Node_AddMaterial_SetsMaterialScene()
        {
            // given:
            var scene = new FbxScene("");
            var root  = scene.GetRootNode();
            var node  = new FbxNode("");
            var mat   = new FbxSurfacePhong("");

            root.AddChild(node);

            // require:
            Assert.AreEqual(4, scene.GetSrcObjectCount());
            Assert.AreEqual(scene.GetRootNode(), scene.GetSrcObject(0));
            Assert.AreEqual(scene.GetGlobalSettings(), scene.GetSrcObject(1));
            Assert.AreEqual(scene.GetAnimationEvaluator(), scene.GetSrcObject(2));
            Assert.AreEqual(node, scene.GetSrcObject(3));
            Assert.AreEqual(0, scene.GetDstObjectCount());
            Assert.AreEqual(2, scene.GetNodeCount());
            Assert.AreEqual(scene.GetRootNode(), scene.GetNode(0));
            Assert.AreEqual(node, scene.GetNode(1));

            Assert.AreEqual(0, node.GetSrcObjectCount());
            Assert.AreEqual(2, node.GetDstObjectCount());
            Assert.AreEqual(root, node.GetDstObject(0));
            Assert.AreEqual(scene, node.GetDstObject(1));
            Assert.AreEqual(scene, node.GetScene());
            Assert.AreEqual(0, node.GetMaterialCount());

            Assert.AreEqual(0, mat.GetSrcObjectCount());
            Assert.AreEqual(0, mat.GetDstObjectCount());
            Assert.AreEqual(null, mat.GetScene());

            // when:
            node.AddMaterial(mat);

            // then:
            Assert.AreEqual(5, scene.GetSrcObjectCount());
            Assert.AreEqual(mat, scene.GetSrcObject(4));
            Assert.AreEqual(2, scene.GetNodeCount());
            Assert.AreEqual(scene.GetRootNode(), scene.GetNode(0));
            Assert.AreEqual(node, scene.GetNode(1));

            Assert.AreEqual(1, node.GetSrcObjectCount());
            Assert.AreEqual(mat, node.GetSrcObject(0));
            Assert.AreEqual(1, node.GetMaterialCount());
            Assert.AreEqual(mat, node.GetMaterial(0));

            Assert.AreEqual(0, mat.GetSrcObjectCount());
            Assert.AreEqual(2, mat.GetDstObjectCount());
            Assert.AreEqual(node, mat.GetDstObject(0));
            Assert.AreEqual(scene, mat.GetDstObject(1));
            Assert.AreEqual(scene, mat.GetScene());
        }