//Get the geometry offset to a node. It is never inherited by the children. //The geometric offset is a local transformation that is applied to a node attribute only. //This transformation is applied to the node attribute after the node transformations. This transformation is not inherited across the node hierarchy. public static FbxAMatrix GetGeometryOffset(FbxNode pNode) { FbxVector4 lT = pNode.GetGeometricTranslation(FbxNode.EPivotSet.eSourcePivot); FbxVector4 lR = pNode.GetGeometricRotation(FbxNode.EPivotSet.eSourcePivot); FbxVector4 lS = pNode.GetGeometricScaling(FbxNode.EPivotSet.eSourcePivot); return(new FbxAMatrix(lT, lR, lS)); }