예제 #1
0
        public void Node_AddMaterial_SetsMaterialScene()
        {
            // given:
            var scene = new FbxScene("");
            var root  = scene.GetRootNode();
            var node  = new FbxNode("");
            var mat   = new FbxSurfacePhong("");

            root.AddChild(node);

            // require:
            Assert.AreEqual(4, scene.GetSrcObjectCount());
            Assert.AreEqual(scene.GetRootNode(), scene.GetSrcObject(0));
            Assert.AreEqual(scene.GetGlobalSettings(), scene.GetSrcObject(1));
            Assert.AreEqual(scene.GetAnimationEvaluator(), scene.GetSrcObject(2));
            Assert.AreEqual(node, scene.GetSrcObject(3));
            Assert.AreEqual(0, scene.GetDstObjectCount());
            Assert.AreEqual(2, scene.GetNodeCount());
            Assert.AreEqual(scene.GetRootNode(), scene.GetNode(0));
            Assert.AreEqual(node, scene.GetNode(1));

            Assert.AreEqual(0, node.GetSrcObjectCount());
            Assert.AreEqual(2, node.GetDstObjectCount());
            Assert.AreEqual(root, node.GetDstObject(0));
            Assert.AreEqual(scene, node.GetDstObject(1));
            Assert.AreEqual(scene, node.GetScene());
            Assert.AreEqual(0, node.GetMaterialCount());

            Assert.AreEqual(0, mat.GetSrcObjectCount());
            Assert.AreEqual(0, mat.GetDstObjectCount());
            Assert.AreEqual(null, mat.GetScene());

            // when:
            node.AddMaterial(mat);

            // then:
            Assert.AreEqual(5, scene.GetSrcObjectCount());
            Assert.AreEqual(mat, scene.GetSrcObject(4));
            Assert.AreEqual(2, scene.GetNodeCount());
            Assert.AreEqual(scene.GetRootNode(), scene.GetNode(0));
            Assert.AreEqual(node, scene.GetNode(1));

            Assert.AreEqual(1, node.GetSrcObjectCount());
            Assert.AreEqual(mat, node.GetSrcObject(0));
            Assert.AreEqual(1, node.GetMaterialCount());
            Assert.AreEqual(mat, node.GetMaterial(0));

            Assert.AreEqual(0, mat.GetSrcObjectCount());
            Assert.AreEqual(2, mat.GetDstObjectCount());
            Assert.AreEqual(node, mat.GetDstObject(0));
            Assert.AreEqual(scene, mat.GetDstObject(1));
            Assert.AreEqual(scene, mat.GetScene());
        }
예제 #2
0
파일: SceneTest.cs 프로젝트: shoff/FbxSharp
        public void RootNode_AddChildNode_AddsNodeToScene()
        {
            // given:
            var scene = new FbxScene("TheScene");
            var root  = scene.GetRootNode();
            var node  = new FbxNode("ChildNode");

            // require:
            Assert.AreEqual(3, scene.GetSrcObjectCount());
            Assert.AreEqual(root, scene.GetSrcObject(0));
            Assert.AreEqual(scene.GetGlobalSettings(), scene.GetSrcObject(1));
            Assert.AreEqual(scene.GetAnimationEvaluator(), scene.GetSrcObject(2));
            Assert.AreEqual(0, scene.GetDstObjectCount());
            Assert.AreEqual(1, scene.GetNodeCount());
            Assert.AreEqual(root, scene.GetNode(0));

            Assert.AreEqual(0, root.GetSrcObjectCount());
            Assert.AreEqual(1, root.GetDstObjectCount());
            Assert.AreEqual(scene, root.GetDstObject(0));
            Assert.AreEqual(scene, root.GetScene());

            Assert.AreEqual(0, node.GetSrcObjectCount());
            Assert.AreEqual(0, node.GetDstObjectCount());
            Assert.AreEqual(null, node.GetScene());

            // when:
            root.AddChild(node);

            // then:
            Assert.AreEqual(4, scene.GetSrcObjectCount());
            Assert.AreEqual(0, scene.GetDstObjectCount());
            Assert.AreEqual(root, scene.GetSrcObject(0));
            Assert.AreEqual(scene.GetGlobalSettings(), scene.GetSrcObject(1));
            Assert.AreEqual(scene.GetAnimationEvaluator(), scene.GetSrcObject(2));
            Assert.AreEqual(node, scene.GetSrcObject(3));
            Assert.AreEqual(0, scene.GetDstObjectCount());
            Assert.AreEqual(2, scene.GetNodeCount());
            Assert.AreEqual(root, scene.GetNode(0));
            Assert.AreEqual(node, scene.GetNode(1));

            Assert.AreEqual(1, root.GetSrcObjectCount());
            Assert.AreEqual(node, root.GetSrcObject(0));
            Assert.AreEqual(1, root.GetDstObjectCount());
            Assert.AreEqual(scene, root.GetDstObject(0));
            Assert.AreEqual(scene, root.GetScene());

            Assert.AreEqual(0, node.GetSrcObjectCount());
            Assert.AreEqual(2, node.GetDstObjectCount());
            Assert.AreEqual(root, node.GetDstObject(0));
            Assert.AreEqual(scene, node.GetDstObject(1));
            Assert.AreEqual(scene, node.GetScene());
        }
예제 #3
0
        public void Cluster_SetLink_SetsLink()
        {
            // given:
            var cluster = new FbxCluster("");
            var node    = new FbxNode("");

            // require:
            Assert.AreEqual(0, cluster.GetSrcObjectCount());
            Assert.AreEqual(0, cluster.GetDstObjectCount());
            Assert.Null(cluster.GetLink());

            Assert.AreEqual(0, node.GetSrcObjectCount());
            Assert.AreEqual(0, node.GetDstObjectCount());

            // when:
            cluster.SetLink(node);

            // then:
            Assert.AreEqual(1, cluster.GetSrcObjectCount());
            Assert.AreSame(node, cluster.GetSrcObject(0));
            Assert.AreEqual(0, cluster.GetDstObjectCount());
            Assert.AreSame(node, cluster.GetLink());

            Assert.AreEqual(0, node.GetSrcObjectCount());
            Assert.AreEqual(1, node.GetDstObjectCount());
            Assert.AreSame(cluster, node.GetDstObject(0));
        }
예제 #4
0
        public void Node_AddChild_AddsChild()
        {
            // given:
            var node1 = new FbxNode("Node1");
            var node2 = new FbxNode("Node2");

            // require:
            Assert.AreEqual(0, node1.GetSrcObjectCount());
            Assert.AreEqual(0, node1.GetDstObjectCount());
            Assert.AreEqual(0, node1.GetSrcPropertyCount());
            Assert.AreEqual(0, node1.GetDstPropertyCount());
            Assert.AreEqual(0, node1.GetChildCount());
            Assert.AreEqual(null, node1.GetParent());

            Assert.AreEqual(0, node2.GetSrcObjectCount());
            Assert.AreEqual(0, node2.GetDstObjectCount());
            Assert.AreEqual(0, node2.GetSrcPropertyCount());
            Assert.AreEqual(0, node2.GetDstPropertyCount());
            Assert.AreEqual(0, node2.GetChildCount());
            Assert.AreEqual(null, node1.GetParent());

            // when:
            node1.AddChild(node2);

            // then:
            Assert.AreEqual(1, node1.GetSrcObjectCount());
            Assert.AreEqual(node2, node1.GetSrcObject(0));
            Assert.AreEqual(0, node1.GetDstObjectCount());
            Assert.AreEqual(0, node1.GetSrcPropertyCount());
            Assert.AreEqual(0, node1.GetDstPropertyCount());
            Assert.AreEqual(1, node1.GetChildCount());
            Assert.AreEqual(node2, node1.GetChild(0));
            Assert.AreEqual(null, node1.GetParent());

            Assert.AreEqual(0, node2.GetSrcObjectCount());
            Assert.AreEqual(1, node2.GetDstObjectCount());
            Assert.AreEqual(node1, node2.GetDstObject(0));
            Assert.AreEqual(0, node2.GetSrcPropertyCount());
            Assert.AreEqual(0, node2.GetDstPropertyCount());
            Assert.AreEqual(0, node2.GetChildCount());
            Assert.AreEqual(node1, node2.GetParent());
        }
예제 #5
0
파일: SceneTest.cs 프로젝트: shoff/FbxSharp
        public void Scene_AddObjectWithSrcObjects_AddsAllSrcObjects()
        {
            // given:
            var scene = new FbxScene("s");
            var node  = new FbxNode("n");
            var m1    = new FbxMesh("m1");
            var m2    = new FbxMesh("m2");
            var v     = new FbxVideo("v");
            var c     = new FbxCluster("c");
            var n2    = new FbxNode("n2");
            var c2    = new FbxCluster("c2");

            node.ConnectSrcObject(m1);
            node.ConnectSrcObject(m2);
            node.ConnectSrcObject(v);
            node.ConnectSrcObject(c);
            c.ConnectSrcObject(n2);;
            n2.ConnectSrcObject(c2);

            // require:
            Assert.AreEqual(3, scene.GetSrcObjectCount());

            Assert.AreEqual(4, node.GetSrcObjectCount());
            Assert.AreSame(m1, node.GetSrcObject(0));
            Assert.AreSame(m2, node.GetSrcObject(1));
            Assert.AreSame(v, node.GetSrcObject(2));
            Assert.AreSame(c, node.GetSrcObject(3));
            Assert.AreEqual(0, node.GetDstObjectCount());
            Assert.Null(node.GetScene());

            Assert.AreEqual(0, m1.GetSrcObjectCount());
            Assert.AreEqual(1, m1.GetDstObjectCount());
            Assert.AreSame(node, m1.GetDstObject(0));
            Assert.Null(m1.GetScene());

            Assert.AreEqual(0, m2.GetSrcObjectCount());
            Assert.AreEqual(1, m2.GetDstObjectCount());
            Assert.AreSame(node, m2.GetDstObject(0));
            Assert.Null(m2.GetScene());

            Assert.AreEqual(0, v.GetSrcObjectCount());
            Assert.AreEqual(1, v.GetDstObjectCount());
            Assert.AreSame(node, v.GetDstObject(0));
            Assert.Null(v.GetScene());

            Assert.AreEqual(1, c.GetSrcObjectCount());
            Assert.AreSame(n2, c.GetSrcObject());;
            Assert.AreEqual(1, c.GetDstObjectCount());
            Assert.AreSame(node, c.GetDstObject(0));
            Assert.Null(c.GetScene());

            Assert.AreEqual(1, n2.GetSrcObjectCount());
            Assert.AreSame(c2, n2.GetSrcObject());;
            Assert.AreEqual(1, n2.GetDstObjectCount());
            Assert.AreSame(c, n2.GetDstObject(0));
            Assert.Null(n2.GetScene());

            Assert.AreEqual(0, c2.GetSrcObjectCount());
            Assert.AreEqual(1, c2.GetDstObjectCount());
            Assert.AreSame(n2, c2.GetDstObject(0));
            Assert.Null(c2.GetScene());

            // when:
            scene.ConnectSrcObject(node);

            // then:
            Assert.AreEqual(10, scene.GetSrcObjectCount());
            Assert.AreSame(node, scene.GetSrcObject(3));
            Assert.AreSame(m1, scene.GetSrcObject(4));
            Assert.AreSame(m2, scene.GetSrcObject(5));
            Assert.AreSame(v, scene.GetSrcObject(6));
            Assert.AreSame(c, scene.GetSrcObject(7));
            Assert.AreSame(n2, scene.GetSrcObject(8));
            Assert.AreSame(c2, scene.GetSrcObject(9));

            Assert.AreEqual(4, node.GetSrcObjectCount());
            Assert.AreSame(m1, node.GetSrcObject(0));
            Assert.AreSame(m2, node.GetSrcObject(1));
            Assert.AreSame(v, node.GetSrcObject(2));
            Assert.AreSame(c, node.GetSrcObject(3));
            Assert.AreEqual(1, node.GetDstObjectCount());
            Assert.AreSame(scene, node.GetDstObject(0));
            Assert.AreSame(scene, node.GetScene());

            Assert.AreEqual(0, m1.GetSrcObjectCount());
            Assert.AreEqual(2, m1.GetDstObjectCount());
            Assert.AreSame(node, m1.GetDstObject(0));
            Assert.AreSame(scene, m1.GetDstObject(1));
            Assert.AreSame(scene, m1.GetScene());

            Assert.AreEqual(0, m2.GetSrcObjectCount());
            Assert.AreEqual(2, m2.GetDstObjectCount());
            Assert.AreSame(node, m2.GetDstObject(0));
            Assert.AreSame(scene, m2.GetDstObject(1));
            Assert.AreSame(scene, m2.GetScene());

            Assert.AreEqual(0, v.GetSrcObjectCount());
            Assert.AreEqual(2, v.GetDstObjectCount());
            Assert.AreSame(node, v.GetDstObject(0));
            Assert.AreSame(scene, v.GetDstObject(1));
            Assert.AreSame(scene, v.GetScene());

            Assert.AreEqual(1, c.GetSrcObjectCount());
            Assert.AreSame(n2, c.GetSrcObject(0));
            Assert.AreEqual(2, c.GetDstObjectCount());
            Assert.AreSame(node, c.GetDstObject(0));
            Assert.AreSame(scene, c.GetDstObject(1));
            Assert.AreSame(scene, c.GetScene());

            Assert.AreEqual(1, n2.GetSrcObjectCount());
            Assert.AreSame(c2, n2.GetSrcObject());;
            Assert.AreEqual(2, n2.GetDstObjectCount());
            Assert.AreSame(c, n2.GetDstObject(0));
            Assert.AreSame(scene, n2.GetDstObject(1));
            Assert.AreSame(scene, n2.GetScene());

            Assert.AreEqual(0, c2.GetSrcObjectCount());
            Assert.AreEqual(2, c2.GetDstObjectCount());
            Assert.AreSame(n2, c2.GetDstObject(0));
            Assert.AreSame(scene, c2.GetDstObject(1));
            Assert.AreSame(scene, c2.GetScene());
        }