void DisablePlayer() { gameObject.layer = 0; GetComponent <MechController>().enabled = false; Crosshair ch = GetComponentInChildren <Crosshair>(); ch.NoCrosshair(); ch.enabled = false; Renderer[] renderers = GetComponentsInChildren <Renderer> (); foreach (Renderer renderer in renderers) { renderer.enabled = false; } transform.Find("Camera/Canvas/CrosshairImage").gameObject.SetActive(false); }