/// <summary> /// On Click Go To Menu when game over is active /// </summary> public void GoToMenuButton() { if (m_isGameOver && !m_toMenuRequest) { var soundManager = SoundManager.Get(); soundManager.PlaySound(SoundManager.SoundID.BUTTON_CLICK); soundManager.PlayMusic(SoundManager.MusicID.MENU_TRACK); FadeGame.Get().FadeIn(); Crosshair.Get().ShowCursor(); m_toMenuRequest = true; } }