private void StartShoulderAnimation(bool isAiming)
 {
     if (isAiming)
     {
         anim.SetTrigger("aim");
         crosshair.FadeOrFadeOutCrosshair(isAiming);
         cameraController.NewFov = 40f;
     }
     else
     {
         anim.SetTrigger("rest");
         crosshair.FadeOrFadeOutCrosshair(isAiming);
         cameraController.NewFov = 60f;
     }
 }