private void StartShoulderAnimation(bool isAiming) { if (isAiming) { anim.SetTrigger("aim"); crosshair.FadeOrFadeOutCrosshair(isAiming); cameraController.NewFov = 40f; } else { anim.SetTrigger("rest"); crosshair.FadeOrFadeOutCrosshair(isAiming); cameraController.NewFov = 60f; } }