private void FixedUpdate() { Collider2D[] Colliders = Physics2D.OverlapBoxAll(transform.position, transform.lossyScale * 1.01f, transform.rotation.z, _playerLayers); if (_sender != null) { for (int i = 0; i < Colliders.Length; i++) { if (Colliders[i].gameObject != _sender && Colliders[i].gameObject != gameObject) { CharacterBase health = Colliders[i].GetComponent <CharacterBase>(); if (health != null) { health.DealDamage(_damageAmmound, _Element, photonView.Owner.NickName); } if (PhotonNetwork.InRoom) { photonView.RPC("destroyRPC", RpcTarget.All); } else { Destroy(gameObject); } } } } Colliders = Physics2D.OverlapBoxAll(transform.position, transform.lossyScale * 1.01f, transform.rotation.z, ~_playerLayers); if (Colliders.Length > 0) { if (PhotonNetwork.InRoom) { photonView.RPC("destroyRPC", RpcTarget.All); } else { Destroy(gameObject); } } if (photonView.IsMine) { transform.up = _rigidbody.velocity; } }