public virtual void UpdateRun() { InputManager.Instance.UpdateInput(); m_myCharacter.transform.position += (m_myCharacter.transform.forward * Time.deltaTime * m_myCharacter.m_RunSpeed); if (m_myCharacter.CheckAllLayer(LayerMask.GetMask("Victory"), out m_rayCastHit, 1.5f)) { ChangeState(E_CHARACTER_STATE.VICTORY); } else if (!m_myCharacter.CheckAllLayer(LayerMask.GetMask("Ground"), out m_rayCastHit, 1.5f)) { if (m_myCharacter.StackCount <= 0) { ChangeState(E_CHARACTER_STATE.JUMP); } else if (m_myCharacter.StackCount > 0) { ChangeState(E_CHARACTER_STATE.SPRINT); } } }