private void OnTriggerEnter2D(Collider2D other) { EnsContrrol tempEnemyBase = other.GetComponent <EnsContrrol>(); if (tempEnemyBase != null && !tempEnemyBase.isDie && /*&& tempEnemyBase._CharacterBase!=m_CharacterBase*/ m_CharacterBase.m_Color == tempEnemyBase.ColorType) { tempEnemyBase.AddChar(m_CharacterBase); tempEnemyBase._CharacterBase = m_CharacterBase; m_CharacterBase.AddEnemy(tempEnemyBase); tempEnemyBase._CharacterBase = m_CharacterBase; m_CharacterBase.DebugList("Enter"); } }